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Tenacity: Difference between revisions
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(Linked back to Tenacity passive feature.) |
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{{hatnote|For the passive feature, see [[Tenacity (passive feature)]].}} | {{hatnote|For the passive feature, see [[Tenacity (passive feature)]].}} | ||
{{ | {{WeaponActionPage | ||
| | | name = Tenacity | ||
| weapon types = Flails, Morningstars, Greatclubs, Mauls | |||
| description = When you miss an attack, deal {{DamageType|Bludgeoning}} damage equal to your [[Strength]] [[Ability scores#Ability score modifiers|modifier]] anyway (minimum of 1). | |||
| damage = Strength | |||
| damage type = Bludgeoning | |||
| image = Tenacity.webp | | image = Tenacity.webp | ||
| cost = reaction | | cost = reaction | ||
}} | }} |
Revision as of 14:56, 7 December 2023
For the passive feature, see Tenacity (passive feature).
Tenacity is a weapon action available to characters proficient in and wielding a flail, morningstar, greatclub, or maul in their main hand.
Description
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Properties
- Cost
- Reaction
- Damage
- Strength Bludgeoning
How to learn
Granted by wielding the following weapon types with proficiency: