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Tenacity: Difference between revisions

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(Linked back to Tenacity passive feature.)
(Changed to WeaponActionPage)
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{{hatnote|For the passive feature, see [[Tenacity (passive feature)]].}}
{{hatnote|For the passive feature, see [[Tenacity (passive feature)]].}}
{{ActionPage
{{WeaponActionPage
| summary = '''Tenacity''' is a reaction that is triggered when you miss a target.
| name = Tenacity
| weapon types = Flails, Morningstars, Greatclubs, Mauls
| description = When you miss an attack, deal {{DamageType|Bludgeoning}} damage equal to your [[Strength]] [[Ability scores#Ability score modifiers|modifier]] anyway (minimum of 1).
| damage = Strength
| damage type = Bludgeoning
| image = Tenacity.webp
| image = Tenacity.webp
| cost = reaction
| cost = reaction
| description = When you miss an attack, deal {{DamageType|Bludgeoning}} damage equal to your [[Strength]] [[Ability scores#Ability score modifiers|modifier]] (or a minimum of 1).
| other ways to learn = Available on all weapons with the [[Tenacity (passive feature)|Tenacity]] feature..
}}
}}

Revision as of 14:56, 7 December 2023

For the passive feature, see Tenacity (passive feature).
Tenacity.webp

Tenacity is a weapon action available to characters proficient in and wielding a flail, morningstar, greatclub, or maul in their main hand.

Description

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Properties

Cost
Reaction
Damage
Strength Damage TypesBludgeoning

How to learn

Granted by wielding the following weapon types with proficiency: