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Ensnaring Strike: Difference between revisions

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Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines.  
Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines.  
| cost = action
| cost = action
| hit cost = bonus
| hit cost = bonus, spell1
| hit cost2 = spell1
| attack roll = yes
| attack roll = yes
| damage = weapon
| damage = weapon

Revision as of 01:29, 9 December 2023

Template:Up to date

Ensnaring Strike Melee.webp

Ensnaring Strike is a level 1 conjuration spell. This spell allows spellcasters to use weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.

Description

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.

Properties

Cost
Action
Cost on hit
Bonus action + Level 1 Spell Slot
Damage
Normal weapon damage
Details
Attack roll
Concentration Concentration

At higher levels

Upcast: Ensnared condition deals an extra 1d6Damage TypesPiercing damage per level.

Variants

Condition: Ensnared

Ensnared Ensnared

Duration: 10 turns

Strength saving throw

How to learn

Classes:

External Links