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Trip Attack (Ranged): Difference between revisions
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| summary = '''Trip Attack (Ranged)''' is a {{Class|Battle Master}} [[Fighter]] Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone. | | summary = '''Trip Attack (Ranged)''' is a {{Class|Battle Master}} [[Fighter]] Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone. | ||
| description = A powerful shot that possibly knocks the target {{Cond|Prone}}. | | description = A powerful shot that possibly knocks the target {{Cond|Prone}}. | ||
| image = Trip Attack Ranged.webp | | image = Trip Attack Ranged.webp | ||
| icon = Trip Attack Ranged Icon.webp | | icon = Trip Attack Ranged Icon.webp | ||
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| extra damage = superiority die | | extra damage = superiority die | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | on miss = Does not spend {{R|supdie|forceplural=yes}}. | ||
| recharge = Per turn | |||
| duration = | | duration = | ||
| range = | | range = weapon | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = | | save = STR | ||
| condition = Prone | | condition = Prone | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = STR | | condition save = STR | ||
| condition dc = weapon action | |||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master | ||
| granted by feats = Martial Adept | | granted by feats = Martial Adept | ||
| warning = {{Prereq|The target can't be Huge in size.}} | |||
| notes = | | notes = | ||
}} | }} |
Revision as of 07:38, 22 December 2023
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Trip Attack (Ranged) is a Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
Description
A powerful shot that possibly knocks the target .
The target can't be Huge in size.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll (On Miss: Does not spend Superiority Dice.)
- STR Save
- Range: Normal weapon range
- Recharge: Per turn
Condition: Prone
Duration: 1 turn
Weapon action DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.