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== Description == | == Description == | ||
Curse a creature. It takes an additional | Curse a creature. It takes an additional {{DamageText|1d6|Necrotic}} damage whenever you hit it with an attack. The creature also has [[Disadvantage]] on [[Checks|Ability Checks]] for one [[Character Creation#Ability Scores|Ability]] of your choosing. | ||
If the target dies before the spell ends, you can use a bonus action to hex a new creature. | If the target dies before the spell ends, you can use a bonus action to hex a new creature. | ||
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* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | * Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | ||
* If target dies before spell's duration, gain: <code>[[File: Reapply Hex Icon 2.png|frameless|upright=0.12]] [[Reapply Hex]]</code> | * If target dies before spell's duration, gain: <code>[[File: Reapply Hex Icon 2.png|frameless|upright=0.12]] [[Reapply Hex]]</code> | ||
== Notes == | |||
* '''Hex''' damage is applied multiple times for multiple successful [[Attack Rolls]]. Example scenarios: | |||
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}. | |||
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}. | |||
** Level 5 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice. | |||
** Level 3 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times. | |||
** Level 5 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times. | |||
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios: | |||
** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which always hits): no additional damage from '''Hex'''. | |||
** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''. |
Revision as of 00:25, 6 March 2023
Hex is a Enchantment 1st Level Spell. This spell allows spellcasters to put a curse on a creature and deal additional necrotic damage to the targeted creature. The curse also impose Disadvantage on a chosen ability check.
Description
Curse a creature. It takes an additional 1d6Necrotic damage whenever you hit it with an attack. The creature also has Disadvantage on Ability Checks for one Ability of your choosing.
If the target dies before the spell ends, you can use a bonus action to hex a new creature.
Properties
Bonus Action + Level 1 Spell Slot
Available to level 1 Warlock.
- Select variant:
- Range:
18m / 60ft
- Concentration:
Required
- If target dies before spell's duration, gain:
File:Reapply Hex Icon 2.png Reapply Hex
Notes
- Hex damage is applied multiple times for multiple successful Attack Rolls. Example scenarios:
- Warlock hits the target with a melee or ranged weapon attack: additional 1d6Necrotic.
- Level 1 Warlock casts Eldritch Blast and hits the target: additional 1d6Necrotic.
- Level 5 Warlock casts Eldritch Blast and hits the target with both rays: additional 2d6Necrotic, for hitting twice.
- Level 3 Warlock casts Scorching Ray and hits the target with all three rays: additional 3d6Necrotic, for hitting three times.
- Level 5 Warlock casts Scorching Ray and hits the target with all four rays: additional 4d6Necrotic, for hitting four times.
- Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
- Warlock casts Magic Missile (which always hits): no additional damage from Hex.
- Warlock casts Fireball (which is a Saving Throw, not an Attack Roll): no additional damage from Hex.