Ad placeholder
Cure Wounds: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Updated warning) |
Guitarbard4 (talk | contribs) No edit summary |
||
Line 53: | Line 53: | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Heals an additional {{DamageText|1d8|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = [[Spells#Upcasting|Upcast]]: Heals an additional {{DamageText|1d8|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| notes = | | notes = The incantation for Cure Wounds is '''Te Curo''', Latin for "I cure you". | ||
| video = Cure Wounds Visuals.mp4 | | video = Cure Wounds Visuals.mp4 | ||
}} | }} |
Revision as of 22:30, 26 December 2023
Cure Wounds is a level 1 evocation spell. This spell allows spellcasters to heal allies with divine magic through touch.
Description
Heal a creature you can touch.
No effect on undead and constructs.
Properties
- Cost
- Action + Level 1 Spell Slot
- Healing
- 1d8 (1~8) + Spellcasting modifier hit points
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Upcast: Heals an additional 1d8hit points for each Spell Slot Level above 1st.How to learn
Notes
The incantation for Cure Wounds is Te Curo, Latin for "I cure you".
Visuals
External Links
- Cure wounds on the Forgotten Realms Wiki