Talk:Flame Blade (weapon): Difference between revisions

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Latest comment: 29 December 2023 by Nattern in topic Stuff that does and doesn't work
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== Stuff that does and doesn't work ==
== Stuff that does and doesn't work ==
:Works: [[Duelling]] (+2 fire dmg), [[Dual Wielder: Bonus Armour Class]], [[Manoeuvres]] such as Trip (fire dmg), [[Metamagic: Extended Spell]] (10 turn summon becomes 20 turns), [[Hunter's Mark]] (fire dmg)
:Works: [[Duelling]] (+2 fire dmg), [[Dual Wielder: Bonus Armour Class]], [[Manoeuvres]] such as Trip (fire dmg), [[Metamagic: Extended Spell]] (10 turn summon becomes 20 turns), [[Hunter's Mark]] (fire dmg), [[Elemental Affinity: Damage]], [[Elemental Adept: Fire]], [[Divine Strike: Weapon]] (fire dmg)
:Doesn't Work: [[Sneak Attack (Melee)]] (not finesse), [[Tavern Brawler]] (cannot remove from self)
:Doesn't Work: [[Sneak Attack (Melee)]] (not finesse), [[Tavern Brawler]] (cannot remove from self)
:To test: [[Rage]] (+2 dmg and type), [[Colossus Slayer]] (1d8 dmg and type), [[Elemental Affinity: Damage]], [[Elemental Adept: Fire]], [[Divine Strike: Weapon]] (physical or fire?), [[Dread Ambusher (Melee)]]
:To test: [[Rage]] (+2 dmg and type), [[Colossus Slayer]] (1d8 dmg and type), [[Dread Ambusher (Melee)]]
:General assumption is that if something requires a melee weapon then Flame Blade will work with it, and change the expected physical type on skills into fire  --[[User:GoingMenthol|GoingMenthol]] ([[User talk:GoingMenthol|talk]]) 18:59, 29 December 2023 (CET)
:General assumption is that if something requires a melee weapon then Flame Blade will work with it, and change the expected physical type on skills into fire  --[[User:GoingMenthol|GoingMenthol]] ([[User talk:GoingMenthol|talk]]) 18:59, 29 December 2023 (CET)
* The physical damage damage type is being changed to the weapon damage type since some weapons like fire blade don't do physical damage. [[User:Nattern|Nattern]] ([[User talk:Nattern|talk]]) 19:10, 29 December 2023 (CET)
* The physical damage damage type is being changed to the weapon damage type since some weapons like fire blade don't do physical damage. [[User:Nattern|Nattern]] ([[User talk:Nattern|talk]]) 19:10, 29 December 2023 (CET)

Revision as of 20:11, 30 December 2023

Stuff that does and doesn't work

Works: Duelling (+2 fire dmg), Dual Wielder: Bonus Armour Class, Manoeuvres such as Trip (fire dmg), Metamagic: Extended Spell (10 turn summon becomes 20 turns), Hunter's Mark (fire dmg), Elemental Affinity: Damage, Elemental Adept: Fire, Divine Strike: Weapon (fire dmg)
Doesn't Work: Sneak Attack (Melee) (not finesse), Tavern Brawler (cannot remove from self)
To test: Rage (+2 dmg and type), Colossus Slayer (1d8 dmg and type), Dread Ambusher (Melee)
General assumption is that if something requires a melee weapon then Flame Blade will work with it, and change the expected physical type on skills into fire --GoingMenthol (talk) 18:59, 29 December 2023 (CET)Reply[reply]
  • The physical damage damage type is being changed to the weapon damage type since some weapons like fire blade don't do physical damage. Nattern (talk) 19:10, 29 December 2023 (CET)Reply[reply]