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Tavern Brawler

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Tavern Brawler is a passive feature granted by the feat of the same name. It increases the accuracy and damage of Unarmed Strikes, Throw attacks, and Improvised Melee Weapon attacks.

Description

When you make an unarmed attack, use an improvised weapon, or throw something, your Strength Modifier is added to the damage and Attack Roll Attack Rolls an additional time.

Technical details

Ico stats.png UID
TavernBrawler
https://bg3.norbyte.dev/search?q=name:TavernBrawler+type:passive

Ico Report.webp Property flags: Highlighted

Plus Icon.png Stats functor context: OnAttack

How to learn

Granted by the feats: Tavern Brawler (feat)

Notes

  • This feat always adds the Strength modifier. For example, if an Unarmed Strike Unarmed Strike is made with Dexterity, both the Dexterity and Strength modifiers are added a single time.
  • Druids in Wild Shape Wild Shape receive the bonus, except when taking the form of a Fire, Water, or Air Myrmidon.
  • Characters (and Wild Shape forms) with negative Strength modifiers have their attack and damage rolls reduced an additional time by this feat.
    • This does not apply to damage from Throw Throw and Improvised Melee Weapon Improvised Melee Weapon attacks,[1] however, because Tavern Brawler adds a separate damage source which cannot deal less than 0 damage.
  • When a creature is Thrown, it takes extra damage from Tavern Brawler when it lands.[1]
  • This feat, especially in conjunction with high Strength, is considered to be one of the strongest in the game, as it significantly increases both the likelihood of a hit and the damage dealt.[3] It also benefits from a number of synergies:
    • Halfling Luck Halfling Luck, which significantly reduces the odds of a critical miss when an attack roll would succeed on a 2 or higher, as Tavern Brawler enables. Normally, there is a 1 in 20 chance of a miss on such an attack, but for halflings there is only a 1 in 400 chance (or 1 in 160,000 with Advantage Advantage).
    • When making a Throw attack or Improvised Melee Weapon attack, the additional damage of Tavern Brawler is treated as a DRS.[1]

Bugs

  • As of Patch 8, bonus damage from this feat bypasses Sturdy Sturdy and similar conditions when attacking with Throw Throw.[1]
  • As of Patch 8, this feat applies to the damage of several spells and effects while the caster is in Wild Shape Wild Shape, including spells like Spike Growth Spike Growth and items like  Noxious Spore Grenades. Wild Shape forms with low Strength have a penalty applied to the damage rolls of these spells and effects.
  • The additional damage of Tavern Brawler applied to Throw attacks and Improvised Melee Weapon Improvised Melee Weapon attacks has no damage type and therefore can never be resisted,[1] even by an  Elixir of Universal Resistance or Warding Bond Warding Bond (In this case, both the caster and target take full damage). Flat damage reduction effects still apply.
  • In Honour Mode, Improvised Melee Weapon attacks do not receive extra damage from Tavern Brawler. They receive a bonus to attack rolls, as expected.
    • Although using Throw on anything but Thrown Thrown weapons behaves similarly to Improvised Melee Weapon, Throw attacks always benefit from both the attack roll and damage benefits of Tavern Brawler. However, when throwing a creature in Honour Mode, the creature will not receive extra damage from Tavern Brawler when landing.

References[edit section | visual editor]

  1. ↑ 1.0 1.1 1.2 1.3 1.4 Except in Honour Mode.
  2. ↑ (BG3) Why exactly is Tavern Brawler so OP?⁠(BG3) Why exactly is Tavern Brawler so OP? – ethan
  3. ↑ This is arguably a significant deviation from the bounded accuracy principle[2] of D&D 5e, which aims to keep ACs, DCs, and roll modifiers within a certain range to ensure that the outcome of an action is determined by a d20 roll, rather than many flat modifiers stacked together.