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Tavern Brawler

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Tavern Brawler is a passive feature granted by the feat of the same name. It increases the accuracy and damage of Unarmed Strikes, Throw attacks, and Improvised Melee Weapon attacks.

Description

When you make an unarmed attack, use an improvised weapon, or throw something, your Strength Modifier is added to the damage and Attack rollAttack rolls an additional time.

How to learn

Granted by the feats: Tavern Brawler (Feat)

Notes

  • This feat always adds the StrengthStrength modifier. For example, if an Unarmed StrikeUnarmed Strike is made with DexterityDexterity, both Dexterity and Strength modifiers will be added a single time.
  • Druids in Wild ShapeWild Shape receive the bonus to damage, but not to attack rolls. No bonus is applied when wild shaped as a Fire, Water, or Air Myrmidon.
  • Characters (and Wild ShapeWild Shape forms) with negative Strength modifiers have their attack and damage rolls reduced an additional time by this feat.
    • This does not apply to damage from ThrowThrow and Improvised Melee WeaponImprovised Melee Weapon attacks,[1] however, because Tavern Brawler adds a separate damage source which cannot deal less than 0 damage.
  • When a creature is ThrownThrown, it takes extra damage from Tavern Brawler when it lands.[1]
  • This feat, especially in conjunction with high Strength, is considered to be one of the strongest in the game, as it significantly increases both the likelihood of a hit and the damage dealt.[2] It also benefits from a number of synergies:
    • Halfling LuckHalfling Luck, which significantly reduces the odds of a critical miss when an attack's modifiers alone equal the target's AC, as Tavern Brawler enables. Normally, there is a 1 in 20 chance of a miss on such an attack, but for Halflings it is only a 1 in 400 chance (or 1 in 8000 with advantage).
    • Devilfoil Masks, all four of which are available relatively early in the game. If all four party members are wearing the masks, they each gain +3 Strength. The masks can allow Strength-based characters to avoid using Elixirs of Hill Giant Strength and Elixirs of Cloud Giant Strength and instead use other elixirs, such as the Elixir of Bloodlust.
    • When making a ThrowThrow attack or Improvised Melee WeaponImprovised Melee Weapon attack, the additional damage of Tavern Brawler is treated as a DRS.[1]

Bugs

  • As of Patch 8, bonus damage from this feat bypasses SturdySturdy and similar conditions when attacking with ThrowThrow.[1]
  • As of Patch 8, this feat applies to the damage of several spells and effects while the caster is in Wild ShapeWild Shape, including spells like Spike GrowthSpike Growth and items like Noxious Spore Grenades. Wild Shapes with low StrengthStrength have a penalty applied to the damage rolls of these spells and effects.
  • The additional damage of Tavern Brawler applied to ThrowThrow attacks, Improvised Melee WeaponImprovised Melee Weapon attacks, and certain attacks in Wild ShapeWild Shape[verify] has no damage type and therefore can never be resisted,[1] even by an Elixir of Universal Resistance or Warding BondWarding Bond (In this case, both the caster and target take full damage). Flat damage reduction effects still apply.
  • In Honour Mode, Improvised Melee WeaponImprovised Melee Weapon attacks do not receive extra damage from Tavern Brawler. They receive a bonus to attack rolls as expected.
    • Although using ThrowThrow on anything but ThrownThrown weapons behaves similarly to Improvised Melee WeaponImprovised Melee Weapon, ThrowThrow attacks always benefit from both the attack roll and damage benefits of Tavern Brawler. However, when throwing a creature in Honour Mode, the creature will not receive extra damage from Tavern Brawler when landing.

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 Except in Honour Mode.
  2. This is arguably a significant deviation from the bounded accuracy principle of D&D 5e, which aims to keep ACs, DCs, and roll modifiers within a bounded range to ensure that the outcome of an action is determined by a d20 roll, rather than many flat modifiers stacked together.