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Magical Pike: Difference between revisions
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| rarity = uncommon | | rarity = uncommon | ||
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 1d10 +1 | | damage = 1d10 + 1 | ||
| damage type = Piercing | | damage type = Piercing | ||
| heavy = yes | | heavy = yes |
Revision as of 18:26, 23 February 2024
Magical Pike is an uncommon, lightly enchanted (+1) variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.
The base of this polearm's shaft is splintered, likely having borne the weight of a rider plucked from their mount.
Properties
- Damage
- 1d10 + 1 (2~11) + Strength modifier Piercing
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Extra Reach
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 8.1 kg / 16.2 lb
- Price: 40 gp
-
UID
MAG_Generic_02_Pike_1UUID
c6323431-6efc-4fb6-af72-75f0a056a449
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Piercing Strike ()
Stab an enemy and possibly inflict .
Where to find
- * Found within a Rosewood Casket in the Lower City Graveyard at X: 16 Y: 25, after digging up a dirt mound.