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The Sacred Star: Difference between revisions

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(Special weapon action)
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| versatile damage = 1d10 + 2
| versatile damage = 1d10 + 2
| extra damage = 1d4 Radiant
| extra damage = 1d4 Radiant
| range =
| range =  
| range m =
| range m =  
| range ft =
| range ft =  
| ammunition =  
| ammunition =  
| finesse =  
| finesse =  
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| uid = MAG_RadiantLight_Morningstar
| uid = MAG_RadiantLight_Morningstar
| uuid = 5637bf93-ebd4-4170-a251-d77d9687c58a
| uuid = 5637bf93-ebd4-4170-a251-d77d9687c58a
| special =
| special = * {{Passive|Radiant Strike}}
* {{Passive|Radiant Strike}}
* {{Passive|Sanctified Weapon}}
* {{Passive|Sanctified Weapon}}
| weapon actions = Heartstopper, Concussive Smash, Tenacity, Dawnburst Strike
| weapon actions = Heartstopper, Concussive Smash, Tenacity
| special weapon actions = Dawnburst Strike
| where to find = Sold by [[Vicar Humbletoes]] in the [[Stormshore Tabernacle]].
| where to find = Sold by [[Vicar Humbletoes]] in the [[Stormshore Tabernacle]].
}}
}}

Revision as of 20:04, 26 February 2024

The Sacred Star image

The Sacred Star is a very rare, moderately enchanted (+2) special variant of the Morningstars family of weapons. It is a martial melee weapon wielded in one hand.

Description Icon.png

The power of this item lies in belief, though not in any god. This item believes that it's very good at hitting things, so it is. Belief is quite powerful when it comes to violence.

Properties

Damage
D8 Piercing.png 1d8 + 2 (3~10) + Strength modifier Damage TypesPiercing
Extra damage
D4 Radiant.png 1d4 (1~4) Damage TypesRadiant
Details
Morningstars Morningstars
Rarity: Very Rare
Enchantment: + 2
 One-Handed
 Melee: 1.5 m / 5  ft
 Weight: 0.8 kg / 1.6 lb
Price: 770 gp
UID MAG_RadiantLight_Morningstar
UUID 5637bf93-ebd4-4170-a251-d77d9687c58a

Special

The holder of this item gains:

Radiant Strike
On a hit, inflict 1 turn of Radiating Orb Radiating Orb upon the target.
Sanctified Weapon
Undead creatures struck by this weapon are possibly Turned Turned.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Heartstopper Heartstopper ()

Smash an enemy's chest in and possibly inflict Chest Trauma Chest Trauma.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Special weapon actions

This weapon also grants the following:

Dawnburst Strike Dawnburst Strike ()

Deal additional Damage TypesRadiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13  Constitution saving throw or be Blinded Blinded.

Where to find