Uncanny Dodge: Difference between revisions

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(Deleted outdated note and added note about reaction cost. Passive template currently does not support a "cost" field.)
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{{ up to date | 2023-09-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{Passive feature page
{{Passive feature page
|summary='''Uncanny Dodge''' is a togglable passive gained by {{Class|Rogue}}s at Level 5. Uncanny Dodge allows the Rogue to reduce incoming damage once per round.
|summary='''Uncanny Dodge''' is a togglable passive gained by {{Class|Rogue}}s at Level 5. Uncanny Dodge allows the Rogue to reduce incoming damage once per round.
|description=Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
|description=Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Revision as of 16:45, 9 March 2024

Uncanny Dodge.webp

Uncanny Dodge is a togglable passive gained by Rogues at Level 5. Uncanny Dodge allows the Rogue to reduce incoming damage once per round.

Description

Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Details

Cost:
Reaction

How to learn

Classes:

Notes

  • Uncanny Dodge consumes a Reaction when it is triggered, but it is not a proper reaction whose triggering behaviour can be configured in the Reactions tab.