Mental Interference: Difference between revisions

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(Created page with "{{Passive feature page | summary = '''Mental Interference''' is a passive feature that tires out the user's targets when dealing psychic damage to them. | description = When you deal {{DamageType|Psychic}} damage, you also inflict {{Cond|Mental Fatigue}} for 2 turns. | condition = Mental Fatigue | condition duration = 2 | granted by items = Braindrain Gloves }}")
 
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| condition = Mental Fatigue
| condition = Mental Fatigue
| condition duration = 2
| condition duration = 2
| granted by items = Braindrain Gloves
}}
}}

Latest revision as of 07:48, 23 March 2024

Mental Interference is a passive feature that tires out the user's targets when dealing psychic damage to them.

Description

When you deal Damage TypesPsychic damage, you also inflict Mental Fatigue Mental Fatigue for 2 turns.

Condition: Mental Fatigue

Mental Fatigue Mental Fatigue

Duration: 2 turns

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.

How to learn

Granted by the equipment: