User:Bigbucky: Difference between revisions

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*{{sai|Guiding Bolt}} - Advantage on the next attack roll against the target
*{{sai|Guiding Bolt}} - Advantage on the next attack roll against the target
*{{sai|Blindness}} - Advantage on attack rolls against the target
*{{sai|Blindness}} - Advantage on attack rolls against the target
*{{sai|Invisibility}} - Target has advantage on attack rolls


== Disadvantage on attack rolls ==
== Disadvantage on attack rolls ==
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*{{sai|Protection from Evil and Good}} - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target
*{{sai|Protection from Evil and Good}} - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target
*{{sai|Blindness}} - Target receives disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{sai|Blindness}} - Target receives disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{sai|Blur}} - Disadvantage on attack rolls against target
*{{sai|Blur}} - Attack rolls against the target have disadvantage
*{{sai|Heat Metal}} - Target receives disadvantage on attack rolls if touching metal weapons or armour
*{{sai|Invisibility}} - Attack rolls against the target have disadvantage
*{{sai|Bestow Curse}} - Target receives disadvantage on attack rolls

Revision as of 02:03, 25 March 2024


Sources of advantage and disadvantage

Advantage on attack rolls

Conditions

  • Blinded Blinded - Advantage on attack rolls against the target
  • Entangled Entangled - Advantage on attack rolls against the target
  • Enwebbed Enwebbed - Advantage on attack rolls against the target
  • Invisible Invisible - Advantage on attack rolls
  • Off Balance Off Balance - Advantage on attack rolls against the target
  • Paralysed Paralysed - Advantage on attack rolls against the target and attacks made within 3 m / 10 ft of the target are automatic Critical Hits
  • Restrained Restrained - Advantage on attack rolls against the target
  • Sleeping Sleeping - Advantage on attack rolls against the target and attacks made within 1.5 m / 5 ft of the target are automatic Critical Hits

Spells

Disadvantage on attack rolls

Conditions

  • Blinded Blinded - Disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
  • Entangled Entangled - Disadvantage on attack rolls
  • Enwebbed Enwebbed - Disadvantage on attack rolls
  • Frightened Frightened - Disadvantage on attack rolls while the source of its fear is within line of sight
  • Invisible Invisible - Disadvantage on attack rolls against the target
  • Poisoned Poisoned - Disadvantage on attack rolls
  • Restrained Restrained - Disadvantage on attack rolls
  • Weak Grip Weak Grip - Disadvantage on attack rolls

Spells

  • Bone Chill Bone Chill - Undead target receives disadvantage on attack rolls
  • Vicious Mockery Vicious Mockery - Target receives disadvantage on its next attack roll
  • Protection from Evil and Good Protection from Evil and Good - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target
  • Blindness Blindness - Target receives disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
  • Blur Blur - Attack rolls against the target have disadvantage
  • Heat Metal Heat Metal - Target receives disadvantage on attack rolls if touching metal weapons or armour
  • Invisibility Invisibility - Attack rolls against the target have disadvantage
  • Bestow Curse Bestow Curse - Target receives disadvantage on attack rolls