User:Bigbucky: Difference between revisions
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*{{sai|Guiding Bolt}} - Advantage on the next attack roll against the target | *{{sai|Guiding Bolt}} - Advantage on the next attack roll against the target | ||
*{{sai|Blindness}} - Advantage on attack rolls against the target | *{{sai|Blindness}} - Advantage on attack rolls against the target | ||
*{{sai|Invisibility}} - Target has advantage on attack rolls | |||
== Disadvantage on attack rolls == | == Disadvantage on attack rolls == | ||
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*{{sai|Protection from Evil and Good}} - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target | *{{sai|Protection from Evil and Good}} - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target | ||
*{{sai|Blindness}} - Target receives disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}} | *{{sai|Blindness}} - Target receives disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}} | ||
*{{sai|Blur}} - | *{{sai|Blur}} - Attack rolls against the target have disadvantage | ||
*{{sai|Heat Metal}} - Target receives disadvantage on attack rolls if touching metal weapons or armour | |||
*{{sai|Invisibility}} - Attack rolls against the target have disadvantage | |||
*{{sai|Bestow Curse}} - Target receives disadvantage on attack rolls |
Revision as of 02:03, 25 March 2024
Sources of advantage and disadvantage
Advantage on attack rolls
Conditions
- - Advantage on attack rolls against the target
- - Advantage on attack rolls against the target
- - Advantage on attack rolls against the target
- - Advantage on attack rolls
- - Advantage on attack rolls against the target
- - Advantage on attack rolls against the target and attacks made within 3 m / 10 ft of the target are automatic Critical Hits
- - Advantage on attack rolls against the target
- - Advantage on attack rolls against the target and attacks made within 1.5 m / 5 ft of the target are automatic Critical Hits
Spells
- Mask of Soul Perception - Advantage on the next attack roll against the target
- - Advantage on attack rolls against a target wearing metal armour
- - Advantage on attack rolls against the target
- - Advantage on the next attack roll against the target
- - Advantage on attack rolls against the target
- - Target has advantage on attack rolls
Disadvantage on attack rolls
Conditions
- - Disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls while the source of its fear is within line of sight
- - Disadvantage on attack rolls against the target
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
Spells
- - Undead target receives disadvantage on attack rolls
- - Target receives disadvantage on its next attack roll
- - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target
- - Target receives disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
- - Attack rolls against the target have disadvantage
- - Target receives disadvantage on attack rolls if touching metal weapons or armour
- - Attack rolls against the target have disadvantage
- - Target receives disadvantage on attack rolls