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Blindness
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Blindness is a level 2 necromancy spell. It allows spellcasters to magically Blind a targeted hostile creature.
Description
Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage and the foe attacks with Disadvantage.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- CON Save
- Range: 18 m / 60 ft
At higher levels
Upcasting: Affects an additional target for each spell slot level above 2nd.Technical details
UID
Target_Blindness
Spell flags
Condition: Blindness
Blindness
Duration: 10 turns
Spell save DC Constitution saving throw
- The affected creature has Disadvantage on Attack rolls.
- Ranged attacks and spells of the affected creature have a range of 3 m / 10 ft.
- Attack Rolls against affected creatures have Advantage.
- At the end of each turn, the affected creature makes a Constitution saving throw. If successful, the condition is removed.
How to learn
Classes:
- Class level 3: Bard, Cleric, Sorcerer, Wizard, The Fiend, Circle of the Spores (Circle Spell), and Death Domain (Domain Spell)
- Class level 8: Arcane Trickster and Eldritch Knight
Other ways to learn:
- Wizards with Level 2 Spell Slots can scribe a Scroll of Blindness to their spellbooks.
Notes
- See also Blind Immunity.
- Blindness is one of a relatively small number of spells that can apply a disabling effect without requiring concentration be maintained.
- The incantation for Blindness is Caeco Te, Latin for "I blind you".
Bugs
- Upcast versions of this spell gain the ability to target multiple creatures, but as the spell lacks the SpellFlag
IgnorePreviouslyPickedEntitiesthe same creature can be selected multiple times, requiring a saving throw for each time they were selected.
Visuals
External links[edit | edit source]
- Blindness on the Forgotten Realms Wiki