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Clench of the North Wind: Difference between revisions
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| description = Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{radius|m=3|ft=10}} are always [[critical hit]]s. | | description = Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{radius|m=3|ft=10}} are always [[critical hit]]s. | ||
| image = Hold Person.webp | | image = Hold Person.webp | ||
| controller icon = Hold Person Icon.webp | |||
| icon = Hold Person Unfaded Icon.webp | |||
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to cast their equivalent of {{SAI|Hold Person}} by expending {{R|ki|forceplural=yes}} instead of Spell Slots. | | summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to cast their equivalent of {{SAI|Hold Person}} by expending {{R|ki|forceplural=yes}} instead of Spell Slots. | ||
| cost = action, ki:3 | | cost = action, ki:3 |
Revision as of 08:14, 24 April 2024
Clench of the North Wind is an action that allows a to cast their equivalent of by expending Ki Points instead of Spell Slots.
Description
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits.
Properties
- Cost:
- Action + 3Ki Points
- Details:
- Range: 18 m / 60 ft
- Concentration
- WIS Save
At Higher Levels
At level 9, hold up to 2 humanoids.[See Notes]
Condition: Hold Person
Duration: 10 turns
Spell save DC Wisdom saving throw
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity are always Critical Hits if the attacker is within Range: 3 m / 10 ft.
- Attacks against the entity automatically succeed Attack Roll.
- Affected entity automatically fails all Strength and Dexterity Saving throws.
- At the end of each turn, the affected entity makes a Wisdom Saving throw. On a successful save, the condition is removed.
How to learn
Classes:
- Class level 6: Way of the Four Elements
Notes
Even though the tooltip states being able to hold up to 2 humanoids, the skill still holds 1 only.