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Clench of the North Wind: Difference between revisions

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| description = Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{radius|m=3|ft=10}} are always [[critical hit]]s.
| description = Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{radius|m=3|ft=10}} are always [[critical hit]]s.
| image = Hold Person.webp
| image = Hold Person.webp
| controller icon = Hold Person Icon.webp
| icon = Hold Person Unfaded Icon.webp
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to cast their equivalent of {{SAI|Hold Person}} by expending {{R|ki|forceplural=yes}} instead of Spell Slots.
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to cast their equivalent of {{SAI|Hold Person}} by expending {{R|ki|forceplural=yes}} instead of Spell Slots.
| cost = action, ki:3
| cost = action, ki:3

Revision as of 08:14, 24 April 2024

Hold Person.webp

Clench of the North Wind is an action that allows a Way of the Four Elements Way of the Four Elements to cast their equivalent of Hold Person Hold Person by expending Ki Points instead of Spell Slots.

Description

Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits.

Properties

Cost:
Action + 3Ki Points
Details:
 Range: 18 m / 60 ft
Concentration Concentration
WIS Save

At Higher Levels

At level 9, hold up to 2 humanoids.[See Notes]

Condition: Hold Person

Hold Person Hold Person

Duration: 10 turns

Spell save DC  Wisdom saving throw

How to learn

Classes:

Notes

Even though the tooltip states being able to hold up to 2 humanoids, the skill still holds 1 only.