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Spirit Guardians (Radiant): Difference between revisions
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''Available to level 5 [[Cleric]].'' | ''Available to level 5 [[Cleric]].'' | ||
*{{DamageInfo|count=3|die=8|type=Radiant|per=turn}} | *{{DamageInfo|count=3|die=8|type=Radiant|per=turn}} | ||
*Range: {{C|[[File:Range Icon | *Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Self}} | ||
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}} | *Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}} | ||
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | *Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} |
Revision as of 15:41, 16 July 2023
Spirit Guardians: Radiant is a variation of the Level 3 Conjuration Spell, Spirit Guardians. This variant of the spell deals Radiant
damage.
Description
Call forth spirits to protect an area around you.
Nearby enemies take 3d8 Radiant
damage per turn, and their Movement Speed is halved.
On a successful save, target still takes half damage.
Properties
Available to level 5 Cleric.
- 3d8 (3~24) Radiant per turn
- Range:
Self
- Area of Effect:
3m / 10ft (Radius)
- Concentration:
Required
- Saving Throw:
Wisdom
Aura: Spirit Guardian |
Duration: 10 turns
|
At Higher Levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8 Radiant
damage for each spell slot level above 3rd.