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Spirit Guardians (Radiant): Difference between revisions

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''Available to level 5 [[Cleric]].''
''Available to level 5 [[Cleric]].''
*{{DamageInfo|count=3|die=8|type=Radiant|per=turn}}
*{{DamageInfo|count=3|die=8|type=Radiant|per=turn}}
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}}
*Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Self}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}

Revision as of 15:41, 16 July 2023

Spirit Guardians: Radiant is a variation of the Level 3 Conjuration Spell, Spirit Guardians. This variant of the spell deals Radiant damage.

"Call forth spirits to protect an area around you. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."

Action Icon.png Action Spell Slot Icon.png Level 3 Spell Slot

Damage 3d8
Damage Types Radiant
Range Self
Area of Effect 3m / 10ft (Radius)
School Conjuration
Saving Throw Wisdom
Concentration Required
Duration 10 Turns
Class Cleric

Description

Call forth spirits to protect an area around you.

Nearby enemies take 3d8 Radiantdamage per turn, and their Movement Speed is halved.

On a successful save, target still takes half damage.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 3 Spell Slot

Available to level 5 Cleric.

  • D8 Radiant.png 3d8 (3~24) Damage TypesRadiant per turn
  • Range: Range Icon.png Self
  • Area of Effect: Aoe Icon.png 3m / 10ft (Radius)
  • Concentration: Concentration Icons.png Required
  • Saving Throw: Saving Throw Icons.png Wisdom

At Higher Levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8 Radiant damage for each spell slot level above 3rd.