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SG Fleeing: Difference between revisions

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{{Status group page
{{Status group page
| name = SG_Fleeing
| description = <onlyinclude></onlyinclude>
| description = <onlyinclude></onlyinclude>
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Revision as of 08:35, 7 August 2024

Condition Type Icon.pngSG_Fleeing is a status group.



List of conditions in SG_Fleeing

Condition Effects

Command: Flee (Condition) Command: Flee

Fearful (Condition) Fearful

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

Missing Pets (Condition) Missing Pets

Turned (Condition) Turned

  • A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take Reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.