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Searing Smite: Difference between revisions

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Revision as of 08:01, 15 August 2024

Searing Smite.webp

Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.

Description

Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Damage TypesFire damage and marks the target with Searing Smite Searing Smite.

Properties

Cost
Action
Cost on hit
Bonus action + Level 1 Spell Slot
Damage
Normal weapon damage
+
D6 Fire.png 1d6 (1~6) Damage TypesFire per turn
Details
Attack roll
 Range: Normal weapon range
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6Damage TypesFire initial damage for each Spell Slot Level above 1st.

Condition: Searing Smite

Searing Smite Searing Smite

Duration: 10 turns

Spell save DC  Constitution saving throw

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by the following items:

Notes

  • Zariel Tieflings can only cast the spell once per Long Rest.
  • The incantation for Searing Smite is Ardē, the Latin command "burn/blaze!"

External Links