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Bonespike Helmet: Difference between revisions

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(Added note about determining DC of Menacing Attack)
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| description = {{Very rare|Bonespike Helmet}} is a very rare [[Helmets|Helmet]] that when the wearer Rages, all hostile creatures within a 3m radius must roll a wisdom saving throw, if they do not succeed this roll then they take {{DamageColor|Psychic|2d4 Psychic}} damage. They receive half damage upon a successful roll.
| description = {{Very rare|Bonespike Helmet}} is a very rare [[Helmets|Helmet]] that when the wearer Rages, all hostile creatures within a 3m radius must roll a wisdom saving throw, if they do not succeed this roll then they take {{DamageColor|Psychic|2d4 Psychic}} damage. They receive half damage upon a successful roll.
| quote = The tibia of a storm giant was ground and chiselled and reworked till it became this helm. The wearer can actually smell summer tempest clouds like maroon-dark dread while wearing the helm.
| quote = The tibia of a storm giant was ground and chiselled and reworked till it became this helm. The wearer can actually smell summer tempest clouds like maroon-dark dread while wearing the helm.
| type = Helmets
| type = Helmets, Psychic
| rarity = very rare
| rarity = very rare
| weight kg = 0.5
| weight kg = 0.5

Revision as of 15:32, 12 October 2024

Bonespike Helmet image

Bonespike Helmet is a very rare Helmet that when the wearer Rages, all hostile creatures within a 3m radius must roll a wisdom saving throw, if they do not succeed this roll then they take 2d4 Psychic damage. They receive half damage upon a successful roll.

Description Icon.png

The tibia of a storm giant was ground and chiselled and reworked till it became this helm. The wearer can actually smell summer tempest clouds like maroon-dark dread while wearing the helm.

Properties

Special

The wearer of this item gains:

Menacing Attack Menacing Attack

Usable once per turn. This ability does not consume Superiority Dice.
Fury In The Marrow
When you Rage Rage, hostile creatures in a 3 m / 10 ft radius must succeed a Wisdom saving throw or take 2d4Damage TypesPsychic damage. The targets receive half damage on a save.

Where to find

Notes

  • The bonus damage applied to Menacing Attack isn't equal to a Superiority Dice, as would be the case for a regular Menacing Attack, but is equal to your Proficiency bonus.
  • The DC of Menacing Attack is determined by the same methods as other Manoeuvres, namely adding your Strength or Dexterity bonus to 12.

Bugs

  • As of Hotfix 17, due to a bug, the psychic damage from Fury in the Marrow is totally nullfied on a successful Wisdom save instead of halved.