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Heat Set: Difference between revisions

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!Type
!Type
!Effect
!Effect
|-
|{{MdRarityItem|Azer Warhammer}}
|[[Weapons]] (Warhammer)
|
*Deal an additional {{DamageText|1d6|Fire}} damage.
*{{SAI|Overheat|w=40}}: Weapon action.
|-
|{{MdRarityItem|Dragon's Grasp}}
|[[Weapons]] (Handaxe)
|'''Burned Alive:''' Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets.
|-
|{{MdRarityItem|Exterminator's Axe}}
|[[Weapons]] (Greataxe)
|'''Scourge of Pests:''' Deals an additional {{DamageText|1d6|Fire}} damage to [[Plant]]s, [[Myconid]]s, and [[Small]] creatures.
|-
|{{MdRarityItem|Everburn Blade}}
|[[Weapons]] (Greatsword)
|Deal an additional {{DamageText|1d4|Fire}} damage.
|-
|{{MdRarityItem|Firestoker}}
|[[Weapons]] (Hand Crossbow)
|'''Burned Alive:''' Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets.
|-
|{{MdRarityItem|Gold Wyrmling Staff}}
|[[Weapons]] (Quarterstaff)
|
*Deal an additional {{DamageText|1d4|Fire}} damage.
*Gain access to the {{SAI|Fire Bolt}} cantrip.
|-
|-
|{{MdRarityItem| Hellfire Greataxe }}
|{{MdRarityItem| Hellfire Greataxe }}
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*Deal an additional {{DamageText|1d6|Fire}} damage.
*Deal an additional {{DamageText|1d6|Fire}} damage.
*{{SAI|Hellflame Cleave|w=40}} weapon action
*{{SAI|Hellflame Cleave|w=40}} weapon action
|-
|{{MdRarityItem|Hellfire Hand Crossbow}}
|[[Weapons]] (Hand Crossbow)
|
*'''Hellstalker:''' Possibly inflict {{Cond|Burning}} when attacking while {{Cond|Hiding}} or {{Cond|Invisible}}.
*{{SAI|Scorching Ray|w=40}}: Cast as a level 3 [[Spells|spell]] ({{recharge|long rest}}).
|-
|{{MdRarityItem|Incandescent Staff}}
|[[Weapons]] (Quarterstaff)
|
*{{SAI|Fireball|w=40}}: Cast as a level 3 [[Spells|spell]] ({{recharge|long rest}}).
*Gain access to the {{SAI|Fire Bolt}} cantrip.
*Ranged [[Spell Attack]] + 1.
*Also grants resistance to {{DamageColor|Fire}} damage.
|-
|{{MdRarityItem|Kurwin's Cauteriser}}
|[[Weapons]] (Scimitar)
|'''Cauteriser:''' Deals an additional {{DamageText|1d4|Fire}} damage. On a hit, the target starts {{Cond|Burning}} unless it succeeds a Constitution {{Saving Throw}}.
|-
|{{MdRarityItem|Rupturing Blade}}
|[[Weapons]] (Rapier)
|{{SAI|Searing Blood|w=40}}: Weapon action ({{recharge|short rest}}).
|-
|{{MdRarityItem|Scimitar of Cinder}}
|[[Weapons]] (Scimitar)
|
*Deal an additional {{DamageText|1d6|Fire}} damage.
*{{SAI|Scorching Strike|w=40}}: Weapon action.
|-
|{{MdRarityItem|Skybreaker}}
||[[Weapons]] (Light Hammer)
|{{SAI|Searing Smite|w=40}}: Cast as a level 1 [[Spells|spell]] ({{recharge|long rest}}).
|-
|{{MdRarityItem|Staff of a Mumbling Wizard}}
|[[Weapons]] (Quarterstaff)
|Gain access to the cantrip {{SAI|Firebolt?}}.
|-
|-
|{{MdRarityItem| Thermodynamo Axe  }}
|{{MdRarityItem| Thermodynamo Axe  }}
|[[Weapons]] (Battleaxe)
|[[Weapons]] (Battleaxe)
|'''Thermodynamo :''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}}.
|'''Thermodynamo :''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}}.
|-
|{{MdRarityItem|Shield of Scorching Reprisal}}
|[[Shields]]
|'''Blazing Retaliation:''' Huddle behind your shield to increase your {{ArmourClass}} by 1 and deal {{DamageText|1d6|Fire}} when a creature misses you ({{recharge|short rest}}).
|-
|{{MdRarityItem| Helldusk Helmet  }}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|'''{{SAI|Immolating Gaze|w=40}}:''' Sear and {{Cond|Frightened|Frighten}} a target with nothing but your glower. You deal an additional {{DamageText|2d8|Fire}} damage against {{Cond|Burning}} creatures.
|-
|{{MdRarityItem|Circlet of Blasting}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|Cast {{SAI|Scorching Ray}} once per long rest.
|-
|{{MdRarityItem|Hat of Fire Acuity}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|Gain 2 stacks of {{Cond|Arcane Acuity}} each time you deal {{damage color|Fire}} damage.
|-
|{{MdRarityItem|Pyroquickness Hat}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|Gain an additional {{Action|Bonus}} when you cast a non-cantrip {{damage color|Fire}} spell.
|-
|{{MdRarityItem| Obsidian Laced Robe  }}
|[[Clothing]]
|
* '''Flaming Revenge:''' On a successful {{SavingThrow}} against a foe's [[spell]], deal {{DamageText|1d4 + [[proficiency bonus]]|Fire}} damage to them.
* Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
|-
|{{MdRarityItem| Infernal Robe }}
|[[Clothing]]
|
*'''{{SAI|Fire Shield (Warm)|w=40}}:''' Cast as a level 4 [[Spells|spell]] ({{recharge|long rest}}).
*Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
|-
|{{MdRarityItem|Emblazoned Plate of the Marshal}}
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]])
|
*'''{{SAI|Fire Shield|w=40}}:''' Cast as a level 4 [[Spells|spell]] ({{recharge|long rest}}).
*Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
|-
|{{MdRarityItem|Flawed Helldusk Armour}}:
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]])
|When you are hit by a foe within {{Distance|m=2|ft=7}}, it might take {{DamageText|1d4|Fire}} damage.
|-
|{{MdRarityItem|Helldusk Armour}}
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]])
|
*'''Flaming Revenge:''' On a successful {{SavingThrow}} against a foe's [[spell]], deal {{DamageText|1d4 + [[proficiency bonus]]|Fire}} damage to them.
*Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
*Grants [[Immunity]] to [[Burning (Condition)|Burning]].
|-
|{{MdRarityItem|Flame Enamelled Armour}}
|[[Armour]] ([[Armour#List_of_medium_armour|Medium Armour]])
|
*'''{{SAI|Fire Shield (Warm)|w=40}}:''' Cast as a level 4 [[Spells|spell]] ({{recharge|long rest}}).
*Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
|-
|{{MdRarityItem|Flawed Helldusk Gloves}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|Weapon attacks deal an additional {{DamageText|1d4|Fire}} damage
|-
|{{MdRarityItem|Gloves of Cinder and Sizzle}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|
*Unarmed attacks deal an additional {{DamageText|1d4|Fire}} damage.
*{{SAI|Scorching Ray|w=40}} as a level 3 [[Spells|spell]] ({{recharge|long rest}}).
|-
|{{MdRarityItem| Gloves of Flint and Steel  }}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|'''Hot Little Hands:''' When the wearer deals {{DamageType|Fire}} damage, the target has to succeed a [[Constitution]] {{Saving Throw}} or start {{Cond|Burning}}.
|-
|{{MdRarityItem|Helldusk Gloves}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|
*Weapon attacks deal an additional {{DamageText|1d6|Fire}} damage.
*{{SAI|Rays of Fire|w=40}}: Cast as a [[Spells|cantrip]] ({{recharge|short rest}}).
|-
|-
|{{MdRarityItem| Thermoarcanic Gloves  }}
|{{MdRarityItem| Thermoarcanic Gloves  }}
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|[[Footwear]] ([[Footwear#Non-Armour|Non-Armour]])
|[[Footwear]] ([[Footwear#Non-Armour|Non-Armour]])
|Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{Cond|Heat}}.
|Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{Cond|Heat}}.
|-
|{{MdRarityItem|Helldusk Boots}}
|[[Footwear]] ([[Footwear#Non-Armour|Non-Armour]])
|'''Hellcrawler:''' Teleport to an area and deal {{DamageText|2d8|Fire}} damage where you land. The impact blast spreads in a 3m / 10ft zone.
|-
|-
|{{MdRarityItem| Fireheart  }}
|{{MdRarityItem| Fireheart  }}
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|[[Rings]]
|[[Rings]]
|'''{{SAI|Self Immolation|w=40}} :''' Set yourself on fire as a {{Action|Bonus}} to gain {{Cond|Heat}} for 2 turns ({{Recharge|Short Rest}}).
|'''{{SAI|Self Immolation|w=40}} :''' Set yourself on fire as a {{Action|Bonus}} to gain {{Cond|Heat}} for 2 turns ({{Recharge|Short Rest}}).
|-
|{{MdRarityItem|Cindermoth Cloak}}
|[[Cloaks]]
|Inflicts [[Burning (Condition)|Burning]] on any foe within 2m / 7ft that damages the wearer.
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Revision as of 23:32, 25 October 2024

The Heat Set is a set of equipment that helps the user with the Heat Heat condition. It consists of the following pieces :

Heat Set
Name Type Effect
Hellfire Greataxe Weapons (Greataxe)
  • Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
  • Deal an additional 1d6Damage TypesFire damage.
  • Hellflame Cleave Hellflame Cleave weapon action
Thermodynamo Axe Weapons (Battleaxe) Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Thermoarcanic Gloves Handwear (Non-Armour) Arcane Ashes: Whenever you deal Damage TypesFire damage, you gain 2 turns of Heat Heat.
Cinder Shoes Footwear (Non-Armour) Whenever you Burn Burn an enemy, you gain 2 turns of Heat Heat.
Fireheart Amulets Fervent Flames : Whenever you take Damage TypesFire damage dealt by another creature, you gain 2 turns of Heat Heat.
Ring of Self Immolation Rings Self Immolation Self Immolation : Set yourself on fire as a Bonus action to gain Heat Heat for 2 turns ( Recharge: Short rest).