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Witch Bolt: Difference between revisions

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| school = Evocation
| school = Evocation
| classes = Sorcerer, Warlock, Wizard, Arcane Trickster, Eldritch Knight
| classes = Sorcerer, Warlock, Wizard, Arcane Trickster, Eldritch Knight
| learns at level 1 = Sorcerer, Warlock, Wizard
| class learns at level 1 = Sorcerer, Warlock, Wizard
| learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| summary = It is also granted to [[Draconic Bloodline]] [[Sorcerer]]s of Blue (Lightning) Draconic Ancestry. This spell allows spellcasters to hit enemies with a blue ray of electrifying energy that deals Lightning damage to them initially and also on subsequent turns.
| summary = It is also granted to [[Draconic Bloodline]] [[Sorcerer]]s of Blue (Lightning) Draconic Ancestry. This spell allows spellcasters to hit enemies with a blue ray of electrifying energy that deals Lightning damage to them initially and also on subsequent turns.



Revision as of 04:03, 5 August 2023

Witch Bolt Icon.png

Witch Bolt is a level 1 evocation spell. It is also granted to Draconic Bloodline Sorcerers of Blue (Lightning) Draconic Ancestry. This spell allows spellcasters to hit enemies with a blue ray of electrifying energy that deals Lightning damage to them initially and also on subsequent turns.

A successful hit with this bolt will create an arc of lightning between the target and the caster. It can then be activated again on subsequent turns to automatically hit the target without expending spell slots. This arc will disappear and end the spell early if not activated on subsequent turns, or if the caster and the target move out of range of each other.

Description

Call forth a beam of crackling energy. Deals 1d12Damage TypesLightning damage and links you to the target through an arc of lightning.

Each subsequent turn, you can use an Action to activate the arc to automatically deal 1d12Damage TypesLightning damage.

Properties

Damage
D12 Lightning.png 1d12 (1~12) Damage TypesLightning
Details
Attack roll
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

When the spell is cast a 2nd Level or higher, the initial damage increases by 1d12Damage TypesLightning for each spell slot level above 1st.

Condition: Witch Bolt

Witch Bolt Witch Bolt

Duration: 10 turns

  • The spellcaster can use an Action each turn to activate the arc linking it to this creature to automatically deal 1d12Damage TypesLightning damage.

How to learn

Classes: