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Ice Storm: Difference between revisions
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| level = 4 | | level = 4 | ||
| school = Evocation | | school = Evocation | ||
| classes = Druid, Sorcerer, Wizard, Tempest Domain, | | ritual = | ||
| summary = | | classes = Druid, Sorcerer, Wizard, Tempest Domain | ||
| description = Impel and storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range. | | class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain | ||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to summon an ice storm to strike an area. | |||
| description = Impel and storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. | |||
| action type = action | | action type = action | ||
| attack roll = | |||
| damage = 2d8 | | damage = 2d8 | ||
| damage modifier = | |||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| extra damage = | | damage save = Dexterity | ||
| damage save effect = half | |||
| extra damage = 4d6 | |||
| extra damage modifier = | |||
| extra damage type = Cold | | extra damage type = Cold | ||
| extra damage save = Dexterity | | extra damage save = Dexterity | ||
| extra damage save effect = half | | extra damage save effect = half | ||
| concentration = | |||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| aoe = radius | | aoe = | ||
| | | aoe m = | ||
| | | aoe ft = | ||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = Ice Storm | |||
| area category = area | |||
| area shape = radius | |||
| area range m = 6 | |||
| area range ft = 20 | |||
| area duration = 2 | | area duration = 2 | ||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = | |||
* Also granted to {{Class|Circle of the Land}}s (Arctic) at level 7. | |||
}} | }} |
Revision as of 11:37, 5 August 2023
Ice Storm is a level 4 evocation spell. This spell allows spellcasters to summon an ice storm to strike an area.
Description
Impel and storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Bludgeoning and Cold damage.
Properties
- Damage
- 2d8 (2~16) Bludgeoning (Dexterity save to halve)
- + 4d6 (4~24) Cold (Dexterity save to halve)
- Details
- Range: 18 m / 60 ft
- Creates Area: Ice Storm
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Ice Storm
How to learn
Classes:
- Class Level 7: Druid, Sorcerer, Wizard, and Tempest Domain
Notes
- Also granted to s (Arctic) at level 7.