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The Terazul Jitters (Condition): Difference between revisions
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(Added Lethargic Condition) |
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{{ConditionPage| | {{ConditionPage| | ||
|icon = DRUG Terazul Unfaded Icon.png | | icon = DRUG Terazul Unfaded Icon.png | ||
|effects = | | effects = * You move faster but become exhausted after moving while under the frenetic influence of Terazul. | ||
* You move faster but become exhausted after moving while under the frenetic influence of Terazul. | |||
* Affected entity gains an additional {{r|action}}, 9{{nbts}}m / 30{{nbts}}ft of movement, +2 to {{ArmourClass}}, and {{Advantage}} on [[Dexterity]] {{SavingThrow}}s. | * Affected entity gains an additional {{r|action}}, 9{{nbts}}m / 30{{nbts}}ft of movement, +2 to {{ArmourClass}}, and {{Advantage}} on [[Dexterity]] {{SavingThrow}}s. | ||
* When the condition ends, the affected entity becomes {{Cond|Lethargic}} and is completely incapacitated for 1 turn. | * When the condition ends, the affected entity becomes {{Cond|Lethargic}} and is completely incapacitated for 1 turn. | ||
|stack id = | | stack id = CONS_DRUG_STIMULANT | ||
CONS_DRUG_STIMULANT | | stack priority = 10 | ||
|stack priority = | | status groups = SG_RemoveOnRespec | ||
10 | | notes = * This effect is equivalent to {{Cond|Hastened}} and can stack with it. | ||
|status groups = | | condition = Lethargic | ||
SG_RemoveOnRespec | |||
| notes = | |||
* This effect is equivalent to {{Cond|Hastened}} and can stack with it. | |||
}} | }} |
Latest revision as of 23:17, 3 November 2024
- You move faster but become exhausted after moving while under the frenetic influence of Terazul.
- Affected entity gains an additional Action, 9 m / 30 ft of movement, +2 to Armour Class, and Advantage on Dexterity Saving throws.
- When the condition ends, the affected entity becomes and is completely incapacitated for 1 turn.
Properties
CONS_DRUG_STIMULANT
: 10
Condition: Lethargic
- Consumed by exhaustion in the aftermath of .
- Can't move or take Actions, Bonus actions, or Reactions.
Notes
- This effect is equivalent to and can stack with it.
Conditions with the same stack ID
Conditions with the stack ID CONS_DRUG_STIMULANT
, only one of these can be applied at the same time:
Condition | Effects |
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