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Shillelagh: Difference between revisions

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(Reformatted prior inclusion of Ironwood Club.)
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| area condition 4 =  
| area condition 4 =  
| higher levels =  
| higher levels =  
| notes = * If learned via [[Magic Initiate: Druid]], despite listing Wisdom as its casting ability in the tooltip, it will use the casting ability of the class that acquired the feat for both damage and attack rolls. i.e., taking the feat at 4th level in Bard will cause it to use Charisma.
| notes = * Despite tooltips, Shillelagh always uses your current [[Ability Score Modifier|Spellcasting Ability]] for both {{Attack Roll}} and bonus damage, even when learned via [[Magic Initiate: Druid]], i.e., taking the feat at 4th level in Bard will cause it to use Charisma. This might result in unexpected colateral effects, like a Druid 11 multiclassing with Wizard to learn utility spells will now use Intelligence for Shillelagh.
* [[Martial Arts: Dextrous Attacks]] will override Shillelagh, causing attacks to use the Dexterity modifier even when Wisdom is higher.
* [[Martial Arts: Dextrous Attacks]] will override Shillelagh, causing attacks to use the Dexterity modifier even when Wisdom is higher.
* The enchanted weapon can be unequiped but not thrown or otherwise removed from the inventory.
* The enchanted weapon can be unequiped but not thrown or otherwise removed from the inventory.

Revision as of 23:40, 17 December 2024

Shillelagh.webp

Shillelagh is a cantrip (Transmutation). It imbues the caster's weapon with nature power.

Description

Quarterstaff or Club Required.

Your staff or club becomes magical: it deals D8 Physical.png 1d8 + Wisdom ModifierDamage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.

Properties

Cost
Bonus action
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Shillelagh

Shillelagh Shillelagh

Duration: 10 turns

Creature's weapon is magical and deals D8 Physical.png 1d8Damage TypesBludgeoning damage. Attack rolls use the wielder's Spellcasting Ability Modifier.

How to learn

Classes:

Feats:

Notes

  • Despite tooltips, Shillelagh always uses your current Spellcasting Ability for both Attack roll and bonus damage, even when learned via Magic Initiate: Druid, i.e., taking the feat at 4th level in Bard will cause it to use Charisma. This might result in unexpected colateral effects, like a Druid 11 multiclassing with Wizard to learn utility spells will now use Intelligence for Shillelagh.
  • Martial Arts: Dextrous Attacks will override Shillelagh, causing attacks to use the Dexterity modifier even when Wisdom is higher.
  • The enchanted weapon can be unequiped but not thrown or otherwise removed from the inventory.
  • The Ironvine Shield provides a retaliatory damage effect when the wielder is hit with a melee attack while holding a weapon that has had this spell cast on it.
  • The Ironwood Club deals an additional 1d4 Damage TypesBludgeoning damage through Ironwood Harmony Ironwood Harmony if Shillelagh is cast on it.
  • Shillelagh has two incantations: Canto Te, Latin for "I enchant you", and Para Bellum, Latin for "prepare for war".

External Links