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Trident of the Depths: Difference between revisions

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| notes = * This item cannot be obtained without exploits. Only found on an [[Water Myrmidon]] but they are {{SAI|Permanently Armed}}.
| notes = * This item cannot be obtained without exploits. Only found on an [[Water Myrmidon]] but they are {{SAI|Permanently Armed}}.
** By summoning from {{SAI|Conjure Elemental: Water Myrmidon}} and then getting the {{SAI|Conjure Elemental: Water Myrmidon}} arrested and then removing the weapon from the equipment chest found in the jail.
* On way to get it is, by summoning a {{SAI|Conjure Elemental: Water Myrmidon|Water Myrmidon}} and then getting the {{SAI|Conjure Elemental: Water Myrmidon|Water Myrmidon}} arrested and then removing the weapon from the equipment chest found in the jail.
}}
}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Piercing damage]]
[[Category:Sources of Cold damage]]
[[Category:Sources of Cold damage]]

Latest revision as of 10:00, 19 December 2024

Trident of the Depths image

Trident of the Depths is a common, highly enchanted (+3) variant of the Tridents family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding.


Properties

One-handed damage
D6 Piercing.png 1d6 + 3 (4~9) + Strength modifier Damage TypesPiercing
Two-handed damage
D8 Piercing.png 1d8 + 3 (4~11) + Strength modifier Damage TypesPiercing
Extra damage
D6 Cold.png 1d6 (1~6) Damage TypesCold
Details
Tridents Tridents
Rarity: Common
Enchantment: + 3
 Versatile
 Can't Dual Wield
 Melee: 1.5 m / 5  ft
 Weight: 1.6 kg / 3.2 lb
Price: 40 gp
UID WPN_Trident_Water_Myrmidon_ConjureElemental
UUID ba86b029-9232-4ad2-9e2d-9edcdd1d728b

Special weapon actions

This weapon also grants the following:

Hiemal Strike Hiemal Strike ()

Pierce a creature with your frost-rimed trident and Chill Chill it.

Notes