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Legacy of Avernus: Searing Smite: Difference between revisions

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(Corrected level granted)
 
Line 7: Line 7:
| level = 1
| level = 1
| school = Evocation
| school = Evocation
| classes =
| class learns at level 2 =
| class learns at level 3 =
| races = Zariel Tiefling
| races = Zariel Tiefling
| race learns at level 2 = Zariel Tiefling
| race learns at level 3 = Zariel Tiefling
| summary = This is a unique variant of {{SAI|Searing Smite}} available to [[Zariel Tiefling]]s starting at level 2.
| summary = This is a unique variant of {{SAI|Searing Smite}} available to [[Zariel Tiefling]]s starting at level 3.
| description = Deal an extra {{DamageText|2d6|Fire}} and set your target on fire: it takes {{DamageText|1d6|Fire}} every turn.
| description = Deal an extra {{DamageText|2d6|Fire}} and set your target on fire: it takes {{DamageText|1d6|Fire}} every turn.
| cost = action
| cost = action

Latest revision as of 07:10, 20 December 2024

See also: Searing Smite
Searing Smite.webp

Legacy of Avernus: Searing Smite is a level 1 evocation spell. This is a unique variant of Searing Smite Searing Smite available to Zariel Tieflings starting at level 3.

Description

Deal an extra 2d6Damage TypesFire and set your target on fire: it takes 1d6Damage TypesFire every turn.

Properties

Cost
Action
Cost on hit
Bonus action
Damage
Normal weapon damage
+
D6 Fire.png 2d6 (2~12) Damage TypesFire
+
D6 Fire.png 1d6 (1~6) Damage TypesFire per turn
Details
Attack roll
 Range: Normal weapon range
Recharge: Long rest
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Searing Smite

Searing Smite Searing Smite

Duration: 10 turns

Spell save DC  Constitution saving throw

How to learn

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Notes

  • Missing with this attack does not put it on cooldown, nor does it consume the Bonus action.
  • There is no saving throw for the initial application of Searing Smite Searing Smite. Instead, the target makes a saving throw at the start of each round to remove the condition.