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{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{WeaponPage | {{WeaponPage | ||
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| weapon actions = Backbreaker, Concussive Smash, Weakening Strike | | weapon actions = Backbreaker, Concussive Smash, Weakening Strike | ||
| where to find = | |||
* Starting equipment for [[paladin]]. | |||
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Revision as of 22:08, 11 August 2023
Warhammer is a mundane, nonmagical variant of the Warhammers family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
This hammer's noticeable lack of upkeep hardly matters, given its heft.
Properties
- One-handed damage
1d8 (1~8) + Strength modifier
Bludgeoning
- Two-handed damage
1d10 (1~10) + Strength modifier
Bludgeoning
- Details
Rarity: Common
Enchantment: None
Versatile
Dippable
Melee: 1.5 m / 5 ft
Weight: 2.7 kg / 5.4 lb
Price: 50 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Weakening Strike (
)
Target an enemy's hands with a non-lethal attack and possibly inflict .
Where to find
- * Starting equipment for paladin.