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Ray of Frost: Difference between revisions
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| level = cantrip | | level = cantrip | ||
| school = Evocation | | school = Evocation | ||
| ritual = | |||
| classes = Sorcerer, Wizard, Eldritch Knight, Arcane Trickster | | classes = Sorcerer, Wizard, Eldritch Knight, Arcane Trickster | ||
| class learns at level 1 = Sorcerer, Wizard | |||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = It deals Cold damage to the target and slows it down. | | summary = It deals Cold damage to the target and slows it down. | ||
| description = Call forth a frigid beam of blue light. Deals {{DamageText|1d8|Cold}} damage and reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}. | | description = Call forth a [[Ray of Frost (Condition)|frigid beam]] of blue light. Deals {{DamageText|1d8|Cold}} damage and reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}. | ||
| action type = action | | action type = action | ||
| attack roll = yes | | attack roll = yes | ||
| damage = 1d8 | | damage = 1d8 | ||
| damage modifier = | |||
| damage type = Cold | | damage type = Cold | ||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = ranged | | range = ranged | ||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Ray of Frost | | condition = Ray of Frost | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | | higher levels = | ||
When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of: | When the spellcaster reaches Level 5, the damage increases by another {{DamageText | 1d8 | Cold}}, for a total of: | ||
{{DamageInfo | 2d8 | Cold}} | {{DamageInfo | 2d8 | Cold}} | ||
| notes = | |||
| video = Ray of Frost Visuals.mp4 | | video = Ray of Frost Visuals.mp4 | ||
}} | }} |
Revision as of 06:11, 15 August 2023
Ray of Frost is a cantrip (Evocation). It deals Cold damage to the target and slows it down.
Description
Call forth a frigid beam of blue light. Deals 1d8Cold damage and reduces the target's Movement Speed by 3 m / 10 ft.
Properties
- Damage
- 1d8 (1~8) Cold
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8 Cold, for a total of:
2d8 (2~16) Cold
Condition: Ray of Frost
Duration: 1 turn
- Movement Speed is reduced by 3 m / 10 ft.