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'''Hex (Intelligence)''' is a Enchantment '''[[Spells#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to put a curse on a creature and deal additional necrotic damage to the targeted creature. The curse also impose Disadvantage on the creature's Intelligence checks.
{{SpellPage
| name = Hex (Intelligence)
| image = Hex Intelligence Icon.png
| level = 1
| school = Enchantment
| ritual =
| classes = Warlock
| class learns at level 1 = Warlock
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Intelligence checks.


[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]
Hex (Intelligence) is a variant of the [[Hex]] spell.
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage to the target and give it {{Disadvantage}} on [[Intelligence]] [[Ability Check|Checks]].


[[File:Hex Intelligence Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
If the target dies before the spell ends, gain {{IconLink|size=25|Reapply Hex Icon.png|Reapply Hex}}, which allows you to use a [[Bonus Action]] to [[Hex]] a new creature without expending a [[Spells#Spell_Slots|Spell Slot]].
| title = <div style="font-size:105%; font-family:Georgia;">''"Impart [[Disadvantage]] on Intelligence [[Checks]]. If the target dies before the spell ends, you can use a bonus action to hex a new creature."''</div>
| action type = bonus
----
| attack roll =
<div style="text-align:center;">[[File:B.Action Icon.png|frameless|25px]] '''Bonus Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
| damage =
----
| damage modifier =
| Range = 18m / 60ft
| damage type =
| School = Enchantment
| damage save =
| Concentration = Required
| damage save effect =
| Condition = [[Condition#Hex: Intelligence|Hex: Intelligence]]
| damage per =
| Duration = Until [[Long Rest]]
| extra damage =
| Class = [[Warlock]]
| extra damage modifier =
}}]]
| extra damage type =
 
| extra damage save =
== Description ==
| extra damage save effect =
Impart [[Disadvantage]] on Intelligence [[Checks]].
| extra damage per =
 
| concentration = yes
If the target dies before the spell ends, you can use a bonus action to hex a new creature.
| range = ranged
== Properties ==
| range m =
{{C|[[File:B.Action Icon.png|frameless|25px]] Bonus Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
| range ft =
 
| aoe =
''Available to level 1 [[Warlock]].''
| aoe m =
 
| aoe ft =
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 18m / 60ft}}
| condition = Hex: Intelligence
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
| condition duration = Until Long Rest
 
| condition save =
{| role="presentation" class="wikitable mw-collapsible"
| area =
| <strong>[[File: Hex Intelligence Condition Icon.webp|frameless|upright=0.12]] Hex: Intelligence</strong>
| area category =
|-
| area shape =
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until [[Long Rest]]}}
| area range m =
* Creature suffers additional {{DamageText|1d6|Necrotic}} damage from the spellcaster's attacks. It also has [[Disadvantage]] on Intelligence [[Checks]].
| area range ft =
|}
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes = * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}.
** Level 5 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice.
** Level 3 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times.
** Level 5 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times.
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios:
** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''.
** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
* In Early Access Patch 9, there is a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which causes '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
| video =
}}

Revision as of 02:03, 16 August 2023

Hex Intelligence Icon.png

Hex (Intelligence) is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Intelligence checks.

Hex (Intelligence) is a variant of the Hex spell.

Description

Make your attacks deal an additional 1d6Damage TypesNecrotic damage to the target and give it Disadvantage Icon.png Disadvantage on Intelligence Checks.

If the target dies before the spell ends, gain Reapply Hex Reapply Hex, which allows you to use a Bonus Action to Hex a new creature without expending a Spell Slot.

Properties

Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Hex: Intelligence

[[ Hex: Intelligence

(Condition)| Hex: Intelligence

]]

How to learn

Classes:

Notes

  • Hex damage is applied multiple times for multiple successful Attack rolls. Example scenarios:
    • Warlock hits the target with a melee or ranged weapon attack: additional 1d6Damage TypesNecrotic.
    • Level 1 Warlock casts Eldritch Blast and hits the target: additional 1d6Damage TypesNecrotic.
    • Level 5 Warlock casts Eldritch Blast and hits the target with both rays: additional 2d6Damage TypesNecrotic, for hitting twice.
    • Level 3 Warlock casts Scorching Ray and hits the target with all three rays: additional 3d6Damage TypesNecrotic, for hitting three times.
    • Level 5 Warlock casts Scorching Ray and hits the target with all four rays: additional 4d6Damage TypesNecrotic, for hitting four times.
  • Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
  • In Early Access Patch 9, there is a bugged interaction between Hex and the Eldritch Invocation Agonising Blast, which causes Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
    • In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of 4 times, if both beams hit: once for each beam, and once for each instance of Hex damage.