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Hunter's Dagger: Difference between revisions
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| melee or ranged = melee | | melee or ranged = melee | ||
| type = Daggers | | type = Daggers | ||
| damage = 1d4 | | damage = 1d4 + 1 | ||
| damage type = Piercing | | damage type = Piercing | ||
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> |
Revision as of 22:02, 19 August 2023
Hunter's Dagger is an uncommon, lightly enchanted (+1) special variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
Prey often thinks it has escaped the worst of the predator's bloodthirst and fury - but there are always further torments to be meted out.
Properties
Special
The holder of this item gains:
- Rupturing: On a hit, the target must succeed a DC 13 Constitution Saving Throw or become Ruptured.
- Duration: 3 turns
Weapon actions
If you have proficiency, equip in main hand to gain:
- Piercing Strike ()
Stab an enemy and possibly inflict .
Where to find
- This weapon can be bought from Roah Moonglow in the Shattered Sanctum