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Shadow-Cursed Lands: Difference between revisions
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==Region Summary== | |||
The Shadow-Cursed Lands is the main [[Chapter Two]] [[region]]. When you first enter you should cast [[Light]] or similar (or use a [[torch]]) to avoid taking damage. Whilst in the Shadow-Cursed Lands if a member of your party wanders outside the light the game will shift to Turn Based Mode to give them the opportunity to get back into the light. Failure to do so will lead to them suffering Necrotic Damage. Some areas of the Shadow-Cursed Lands (such as the [[Last Light Inn]]) have a protective shield around them so that you don't need a source of light whilst in these areas. | |||
It is the primary setting for the start of the game, and is visible on the map of the [[Over-world]]. | |||
===Access=== | |||
There are two ways to access the Shadow-Cursed Lands: | |||
# From [[Grymforge]] via the elevator | |||
# From [[Rosymorn Monastery Trail]] | |||
==Wayfinding== | |||
Due to its immense size, the map of the '''Shadow-Cursed Lands''' features several nameless [[Location|locations]] with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the [[Location|locations]] below may include adjacent nameless areas of the '''Shadow-Cursed Lands.''' | |||
== Regional Locations == | |||
*[[Ruined Battlefield]] | *[[Ruined Battlefield]] | ||
*[[Last Light Inn]] | *[[Last Light Inn]] | ||
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**[[Sharite Sanctuary]] | **[[Sharite Sanctuary]] | ||
*[[Mason's Guild]] | *[[Mason's Guild]] | ||
**[[Mason's Guild Basement]] | |||
*[[House of Healing Morgue|House of Healing]] | *[[House of Healing Morgue|House of Healing]] | ||
*[[House of Healing Morgue]] | *[[House of Healing Morgue]] | ||
*[[The Waning Moon]] | |||
*[[Moonrise Towers]] | *[[Moonrise Towers]] | ||
**[[Moonrise Towers Prison]] | **[[Moonrise Towers Prison]] | ||
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*[[Gauntlet of Shar]] | *[[Gauntlet of Shar]] | ||
*[[Mind Flayer Colony]] | *[[Mind Flayer Colony]] | ||
=== Regional Waypoints === | |||
The following [[Waypoint|Waypoints]] are available within the '''Shadow-Cursed''' [[region]]. | |||
* Shadowed Battlefield (X:46, Y:17) | |||
* Last Light Inn (X:-17, Y:133) | |||
* Reithwin Town (X:-78, Y:-46) | |||
* Moonrise Towers (X:??, Y:??) | |||
* Grand Mausoleum (X:??, Y:??) | |||
* Road to Baldur's Gate (X:??, Y:??) | |||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Chapter Two Locations]] | [[Category:Chapter Two Locations]] |
Revision as of 02:12, 20 August 2023
Region Summary
The Shadow-Cursed Lands is the main Chapter Two region. When you first enter you should cast Light or similar (or use a torch) to avoid taking damage. Whilst in the Shadow-Cursed Lands if a member of your party wanders outside the light the game will shift to Turn Based Mode to give them the opportunity to get back into the light. Failure to do so will lead to them suffering Necrotic Damage. Some areas of the Shadow-Cursed Lands (such as the Last Light Inn) have a protective shield around them so that you don't need a source of light whilst in these areas.
It is the primary setting for the start of the game, and is visible on the map of the Over-world.
Access
There are two ways to access the Shadow-Cursed Lands:
- From Grymforge via the elevator
- From Rosymorn Monastery Trail
Wayfinding
Due to its immense size, the map of the Shadow-Cursed Lands features several nameless locations with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the locations below may include adjacent nameless areas of the Shadow-Cursed Lands.
Regional Locations
- Ruined Battlefield
- Last Light Inn
- Reithwin Town
- Mason's Guild
- House of Healing
- House of Healing Morgue
- The Waning Moon
- Moonrise Towers
- Grand Mausoleum
- Gauntlet of Shar
- Mind Flayer Colony
Regional Waypoints
The following Waypoints are available within the Shadow-Cursed region.
- Shadowed Battlefield (X:46, Y:17)
- Last Light Inn (X:-17, Y:133)
- Reithwin Town (X:-78, Y:-46)
- Moonrise Towers (X:??, Y:??)
- Grand Mausoleum (X:??, Y:??)
- Road to Baldur's Gate (X:??, Y:??)