Lantern: Difference between revisions

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(Added item.)
 
(Added fire damage.)
Line 10: Line 10:
| damage = 1d4
| damage = 1d4
| damage type = Bludgeoning
| damage type = Bludgeoning
| extra damage 2 = 1d4 Fire
| light = yes
| light = yes
| dippable = yes
| dippable = yes
Line 16: Line 17:
| price = 10
| price = 10
| weapon actions = Concussive Smash
| weapon actions = Concussive Smash
|where to find=Carried by various [[Absolute]] Cultists throughout the [[Shadow-Cursed Lands]].}}
| where to find = Carried by various [[Absolute]] Cultists throughout the [[Shadow-Cursed Lands]].
}}

Revision as of 09:47, 20 August 2023

Lantern is utility item as a light source and doubles as improvised weapon of theClubs family. It is a simple melee weapon wielded in one hand. It's a works exactly like a Torch in utility and combat functions.

Description Icon.png

A deep oily smell wafts from this crude tree branch.

Properties

Damage
D4 Bludgeoning.png 1d4 (1~4) + Strength modifier Damage TypesBludgeoning damage
D4 Fire.png 1d4 (1~4) Damage TypesFire damage
Details
Clubs Clubs
Rarity: Common
Enchantment: None
 One-Handed
Light (weapon property) Light
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 10 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

Carried by various Absolute Cultists throughout the Shadow-Cursed Lands.