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[[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]]'''[[Beast Master]]''': overall a viable alternative for the {{Class|Ranger}} approach. This subclass does not bring improvements to the range combat hence putting the option into "'''Other'''" section. Still beasts are strong and overall [[Beast Master]] version will bring both firepower as well as survivability and flexibility to the party. | [[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]]'''[[Beast Master]]''': overall a viable alternative for the {{Class|Ranger}} approach. This subclass does not bring improvements to the range combat hence putting the option into "'''Other'''" section. Still beasts are strong and overall [[Beast Master]] version will bring both firepower as well as survivability and flexibility to the party. | ||
[[File:Champion Icon.png|frameless|upright=0.15|link=Champion]]'''[[Champion]]''': an alternative option for the {{Class|Fighter}} approach. Main benefit of this version is an improved critical (equivalent to about 5% overall damage increase). For a ranged build a Champion is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still | [[File:Champion Icon.png|frameless|upright=0.15|link=Champion]]'''[[Champion]]''': an alternative option for the {{Class|Fighter}} approach. Main benefit of this version is an improved critical (equivalent to about 5% overall damage increase). For a ranged build a [[Champion]] is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still [[Battle Master]] [[#Level 3|Manoeuvers]] provide a comparable damage increase together with a ton of utility and flexibility.<br> | ||
Do note that | Do note that [[Champion]] subclass makes more sense for this build if you try to minimise amount of long & short rests. |