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Ray of Frost: Difference between revisions

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''Available to level 1 [[Sorcerer]] and [[Wizard]].
''Available to level 1 [[Sorcerer]] and [[Wizard]].
* Damage: 1 ~ 8 Cold
* Damage: 1 ~ 8 Cold
** <code>[[File:D8 Cold 2.png|framless|upright=0.1]] <span style="color:#3399cc">1d8</span> [[File: Cold Damage Icon.png|frameless|upright=0.1]] [[Damage Types|<span style="color:#3399cc">Frost</span>]]</code>
** <code>[[File:D8 Cold.png|framless|50px]] <span style="color:#3399cc">1d8</span> [[File: Cold Damage Icon.png|frameless|upright=0.1]] [[Damage Types|<span style="color:#3399cc">Frost</span>]]</code>
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.09]] 18m / 60ft}}
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.09]] 18m / 60ft}}



Revision as of 17:32, 9 May 2022

Spell > List Of Spells > Cantrips > Ray of Frost


Ray of Frost is a Evocation Cantrip. This spell allows spellcasters to shoot forth frost beams and deal Cold damage to enemies and slow them down.

File:Ray Of Frost Icon 2.png
"Call forth a frigid beam of blue light. Deals 1d8 Cold damage and reduce target's Movement Speed by 3m/ 10ft."

Action Icon.png Action

Damage 1d8
Damage Types Cold
Range 18m / 60ft
School Evocation
Concentration None
Condition Ray of Frost
Duration 1 turn
Class Sorcerer, Wizard

Description

Call forth a frigid beam of blue light. Deals 1d8 Cold damage and reduce target's Movement Speed by 3m / 10ft.

Properties

Action Icon.png Action

Available to level 1 Sorcerer and Wizard.

  • Damage: 1 ~ 8 Cold
  • Range: Range Icon.png 18m / 60ft

At Higher Levels

Damage increases by 1d8 Cold damage when reaching Level 5 (2d8).