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[[File:Newborn Mind Flayer Sleeping.jpg|thumb|A newly born Mind Flayer.]]
[[File:Newborn Mind Flayer Sleeping.jpg|thumb|A newly born Mind Flayer.]]


'''Feed the Mind Flayer''' is a [[quest]] in [[Chapter Three]] of Baldur's Gate 3. It can be started by speaking with the starving mind flayer in [[Rivington]].
'''Feed the Mind Flayer''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with the starving mind flayer in [[Rivington]].


{{SpoilerWarning}}
{{SpoilerWarning}}
==Objectives==
==Objectives==
* Kill a humanoid and pick up the body.
<div class="toccolours mw-collapsible mw-collapsed">
** A ravenous mind flayer asked us to bring it a humanoid to feast on.
<div style="font-weight: bold; line-height: 1.6;">Kill a humanoid and pick up the body.</div>
* Bring the body to the mind flayer.
<div class="mw-collapsible-content">
** We killed a humanoid for the mind flayer - hopefully this will sate its hunger.
* A ravenous mind flayer asked us to bring it a humanoid to feast on.
* Quest Complete
</div></div>
** We defeated the mind flayer.
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
** We convinced the starving mind flayer to hunt for its food.
<div style="font-weight: bold; line-height: 1.6;">Bring the body to the mind flayer.</div>
** We left without helping the mind flayer.
<div class="mw-collapsible-content">
** The now-sated mind flayer granted us a boon of psionic power.
* We killed a humanoid for the mind flayer - hopefully this will sate its hunger.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
* We defeated the mind flayer.
* We convinced the starving mind flayer to hunt for its food.
* We left without helping the mind flayer.
* The now-sated mind flayer granted us a boon of psionic power.
</div></div>


== Walkthrough ==
== Walkthrough ==
Screaming can be heard from the abandoned windmill in Rivington (X:44, Y:-32). Lockpicking the old rusty door will allow the party to investigate. A hatch will lead to the windmill basement, with an unconscious [[Mind Flayer]] within.
Screaming can be heard from the abandoned windmill in Rivington (X:44, Y:-32). Lockpicking the old rusty door allows the party to investigate. A hatch leads to the windmill basement, with an unconscious [[Mind Flayer]] within.


Interacting with the Mind Flayer will provide the following choices:
Interacting with the Mind Flayer provides the following choices:


* It doesn't feel very fortunate.
* It doesn't feel very fortunate.
Line 25: Line 34:
* [STEALTH] Sneak away.
* [STEALTH] Sneak away.


Choosing to attack the creature will immediately start combat with a level 8 mind flayer. Killing it will provide a [[Mind Flayer Brain]], which can be consumed, as well as a Windmill Key, [[Ring of Truthfulness]], [[Bloodstone]], and Absolute Orders: Newborn. Consuming the brain will grant one illithid potential.
Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a [[Mind Flayer Brain]], which can be consumed, as well as a Windmill Key, [[Ring of Truthfulness]], [[Bloodstone]], and Absolute Orders: Newborn. Consuming the brain grants one illithid potential.


If the player chooses to wake the newborn, they can hear its demands.  
If the player chooses to wake the newborn, they can hear its demands.  
Line 40: Line 49:
* I'm not going to bring you food.
* I'm not going to bring you food.


=== Suitable Corpses ===
[[File:Dead Refugee Chapter 3.jpg|thumb|Dead Refugee which can be fed to the Mind Flayer.]]
[[File:Dead Refugee Chapter 3.jpg|thumb|Dead Refugee which can be fed to the Mind Flayer.]]


If the party agrees to help the Mind Flayer, they will need to find a corpse. Any random corpse will do, including killing random NPCs. Previously existing corpses will also work. Some options include:
If the party agrees to help the Mind Flayer, they need to find a corpse. Any random corpse will do, including killing random NPCs. Previously existing corpses will also work. Some options include:
* [[Dead Refugee]] near the Ironforge Gnome hideout (X:45, Y:66)
* [[Dead Refugee]] near the Ironforge Gnome hideout (X:45, Y:66)
* [[Brilgor]] buried behind the [[Open Hand Temple]] (X:-106, Y:-19)
* [[Brilgor]] buried behind the [[Open Hand Temple]] (X:-106, Y:-19)
* [[Father Lorgan]] in the Open Hand Temple (X:-57, Y:-22)
* [[Father Lorgan]] in the Open Hand Temple (X:-57, Y:-22)
* [[Ffion]] on the upper levels of [[Fraygo's Flophouse]] (X:-13, Y:76)
* [[Ffion Goldgrind]] on the upper levels of [[Fraygo's Flophouse]] (X:-13, Y:76)


The party will need to pick up the corpse and bring it back to the Mind Flayer. After which, he will unlock one illithid potential.
The party needs to pick up the corpse and bring it back to the Mind Flayer. After which, he unlocks one illithid potential.


If the Mind Flayer is persuaded to get its own meal, it will simply leave the windmill to go hunt.
If the Mind Flayer is persuaded to get its own meal, it simply leaves the windmill to go hunt.
 
== Quest Rewards ==
* An additional point for the Illithid skill tree, either gifted from the Mindflayer or consumed from the Mindflayer brain.


[[Category:Quests]]
[[Category:Quests]]

Revision as of 21:04, 3 September 2023

A newly born Mind Flayer.

Feed the Mind Flayer is a quest in Act Three of Baldur's Gate 3. It can be started by speaking with the starving mind flayer in Rivington.

Objectives

Kill a humanoid and pick up the body.
  • A ravenous mind flayer asked us to bring it a humanoid to feast on.
Bring the body to the mind flayer.
  • We killed a humanoid for the mind flayer - hopefully this will sate its hunger.
Quest Complete
  • We defeated the mind flayer.
  • We convinced the starving mind flayer to hunt for its food.
  • We left without helping the mind flayer.
  • The now-sated mind flayer granted us a boon of psionic power.

Walkthrough

Screaming can be heard from the abandoned windmill in Rivington (X:44, Y:-32). Lockpicking the old rusty door allows the party to investigate. A hatch leads to the windmill basement, with an unconscious Mind Flayer within.

Interacting with the Mind Flayer provides the following choices:

  • It doesn't feel very fortunate.
  • Wake the newborn mind flayer.
  • Attack the creature before it wakes up.
  • [STEALTH] Sneak away.

Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a Mind Flayer Brain, which can be consumed, as well as a Windmill Key, Ring of Truthfulness, Bloodstone, and Absolute Orders: Newborn. Consuming the brain grants one illithid potential.

If the player chooses to wake the newborn, they can hear its demands.

  • What do you need?
  • Was it you I heard screaming when I entered the windmill?
  • Attack!
  • Leave

It needs a fresh brain to feed on. This can be responded to in a multitude of ways:

  • I'll see what I can do.
  • I can fetch you a corpse, freshly killed. Brain intact.
  • I never work for free.
  • [PERSUASION] Go find your own meal! Even weakened you're more powerful than anything out there.
  • I'm not going to bring you food.

Suitable Corpses

Dead Refugee which can be fed to the Mind Flayer.

If the party agrees to help the Mind Flayer, they need to find a corpse. Any random corpse will do, including killing random NPCs. Previously existing corpses will also work. Some options include:

The party needs to pick up the corpse and bring it back to the Mind Flayer. After which, he unlocks one illithid potential.

If the Mind Flayer is persuaded to get its own meal, it simply leaves the windmill to go hunt.

Quest Rewards

  • An additional point for the Illithid skill tree, either gifted from the Mindflayer or consumed from the Mindflayer brain.