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Hamarhraft: Difference between revisions
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(Added a couple of sentences about picking the weapon up before long rest, otherwise it becomes unavailable) |
(Minor adjustments.) |
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{{ up to date | 2023- | {{ up to date | 2023-09-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | {{WeaponPage | ||
| image = Hamarhraft Icon.png | | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| description = {{ | | image = Hamarhraft Icon.png<!-- A high-res image of the item. --> | ||
| description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls|Maul]] that deals {{DamageType|Thunder}} damage in an area around the wielder when they land a jump. | |||
| category = martial <!-- martial or simple --> | | seo description = Hamarhraft is an uncommon Maul that deals Thunder damage in an area around the wielder when they land a jump. | ||
| melee or ranged = melee <!-- melee or ranged | | quote = <!-- In-game tooltip quote. --> | ||
| handedness = two-handed <!-- one-handed, versatile, two-handed --> | The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions. | ||
| type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural | | category = martial <!-- "martial" or "simple" --> | ||
| melee or ranged = melee <!-- "melee" or "ranged" --> | |||
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | |||
| type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural! --> | |||
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 2d6 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | | damage = 2d6 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | ||
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | | range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | ||
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise | | range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | ||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise | | range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | ||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| finesse = | | finesse = | ||
| heavy = yes | | heavy = yes | ||
| light = | | light = | ||
| loading = | | loading = | ||
| reach = | | reach = | ||
| thrown = | | thrown = | ||
| can't dual wield = | | can't dual wield = | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 4.5 | | weight kg = 4.5 <!-- The weight in kg. --> | ||
| weight lb = 9. | | weight lb = 9.0 <!-- The weight in in lb. --> | ||
| price = 65 | | price = 65 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | ||
| weapon actions = Tenacity, Backbreaker, Concussive Smash | | weapon actions = Tenacity, Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* '''Shockwave:''' When the wearer [[Jump (Bonus Action)|Jumps]], they deal {{DamageText|1d4|Thunder}} damage in a 3 m / 10 ft radius upon landing. | * '''Shockwave:''' When the wearer [[Jump (Bonus Action)|Jumps]], they deal {{DamageText|1d4|Thunder}} damage in a 3 m / 10 ft radius upon landing. | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
Found in a Gilded Chest in one of the burning rooms on the second story of the inn at [[Waukeen's Rest]] | * Found in a Gilded Chest in one of the burning rooms on the second story of the inn at [[Waukeen's Rest]] {{Coords|-84|630}}. This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in Turn-Based Mode. | ||
| notes = | |||
* This weapon needs to be picked up before the first [[Long Rest]] after coming to Waukeen's Rest for the first time. If you come to the burning room after a long rest, the weapon will be unavailable. | |||
}} | }} |
Revision as of 10:39, 16 September 2023
Hamarhraft is an uncommon Maul that deals Thunder damage in an area around the wielder when they land a jump.
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 65 gp
Special
The holder of this item gains:
- Shockwave: When the wearer Jumps, they deal 1d4Thunder damage in a 3 m / 10 ft radius upon landing.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- * Found in a Gilded Chest in one of the burning rooms on the second story of the inn at Waukeen's Rest X: -84 Y: 630. This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in Turn-Based Mode.
Notes
- This weapon needs to be picked up before the first Long Rest after coming to Waukeen's Rest for the first time. If you come to the burning room after a long rest, the weapon will be unavailable.