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Evasion: Difference between revisions
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|summary='''Evasion''' is a passive feature that makes you receive less damage from spells or effects that require a [[Dexterity]] [[Saving Throw]]. | |summary='''Evasion''' is a passive feature that makes you receive less damage from spells or effects that require a [[Dexterity]] [[Saving Throw]]. | ||
|description=Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail. | |description=Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail. | ||
|image=Evasion | |image=Evasion.webp | ||
|class learns at level 7 = Monk, Rogue | |class learns at level 7 = Monk, Rogue | ||
|notes= | |notes= | ||
}} | }} | ||
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Revision as of 01:13, 3 October 2023
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Evasion is a passive feature that makes you receive less damage from spells or effects that require a Dexterity Saving Throw.
Description
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.