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Evasion: Difference between revisions

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|summary='''Evasion''' is a passive feature that makes you receive less damage from spells or effects that require a [[Dexterity]] [[Saving Throw]].
|summary='''Evasion''' is a passive feature that makes you receive less damage from spells or effects that require a [[Dexterity]] [[Saving Throw]].
|description=Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.
|description=Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.
|image=Evasion Icon.png
|image=Evasion.webp
|class learns at level 7 = Monk, Rogue
|class learns at level 7 = Monk, Rogue
|notes=
|notes=
}}
}}
{{RogueNavbox}}

Revision as of 01:13, 3 October 2023

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Evasion.webp

Evasion is a passive feature that makes you receive less damage from spells or effects that require a Dexterity Saving Throw.

Description

Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.


How to learn

Classes: