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Trip Attack (Ranged): Difference between revisions
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ | {{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{WeaponActionPage | ||
| summary = '''Trip Attack (Ranged)''' is a {{Class|Battle Master}} [[Fighter]] Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone. | | summary = '''Trip Attack (Ranged)''' is a {{Class|Battle Master}} [[Fighter]] Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone. | ||
| description = A powerful shot that possibly knocks the target {{Cond|Prone}}. | | description = A powerful shot that possibly knocks the target {{Cond|Prone}}. | ||
Line 6: | Line 6: | ||
{{Prereq|The target can't be Huge in size.}} | {{Prereq|The target can't be Huge in size.}} | ||
| | | icon = Trip Attack Ranged.webp | ||
| cost = supdie:1, action | | cost = supdie:1, action | ||
| concentration = | | concentration = | ||
| damage = | | damage = weapon | ||
| | | extra damage = superiority die | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
| range = | | range = | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = | | save = | ||
| condition = Prone | | condition = Prone | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = STR | | condition save = STR | ||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master | ||
| granted by feats = Martial Adept | | granted by feats = Martial Adept | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 10:41, 24 October 2023
Template:Up to date
Trip Attack (Ranged) is a Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
Description
A powerful shot that possibly knocks the target .
On Miss: Does not spend Superiority Dice.
The target can't be Huge in size.
Properties
- Cost
- Superiority Die + Action
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.