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Trip Attack (Ranged): Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{WeaponActionPage
| summary = '''Trip Attack (Ranged)''' is a {{Class|Battle Master}} [[Fighter]] Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
| summary = '''Trip Attack (Ranged)''' is a {{Class|Battle Master}} [[Fighter]] Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
| description = A powerful shot that possibly knocks the target {{Cond|Prone}}.
| description = A powerful shot that possibly knocks the target {{Cond|Prone}}.
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{{Prereq|The target can't be Huge in size.}}
{{Prereq|The target can't be Huge in size.}}
| image = Trip Attack Ranged.webp
| icon = Trip Attack Ranged.webp
| cost = supdie:1, action
| cost = supdie:1, action
| concentration =  
| concentration =  
| damage = amounttext:Weapon, type:Physical
| damage = weapon
| damage2 = amount:1d8, type:Physical
| extra damage = superiority die
| attack roll = yes
| attack roll = yes
| recharge =
| recharge =
| duration =  
| duration =  
| range = weapon
| range =  
| aoe =  
| aoe =  
| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save =
| save =
| additional =
| variants = Trip Attack (Melee), Trip Attack (Ranged)
| condition = Prone
| condition = Prone
| condition duration = 1
| condition duration = 1
| condition save = STR
| condition save = STR
| higherlevels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| granted by feats = Martial Adept
| notes =  
| notes =  
}}
}}

Revision as of 10:41, 24 October 2023

Template:Up to date

Trip Attack (Ranged) is a Battle Master Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.

Description

A powerful shot that possibly knocks the target Prone Prone.

On Miss: Does not spend Superiority Dice.

The target can't be Huge in size.

Properties

Cost
Superiority Die + Action
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll

Condition: Prone

Prone Prone

Duration: 1 turn

Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept