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Gloves of Power: Difference between revisions
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** The passive effect is a [[DC]] 11 {{SavingThrow|Charisma}}, due to how the effect is implemented the save roll will not show over the affected character's head, similar to the [[Bleeding]] effect of the [[Flawed Helldusk Gloves]]. | ** The passive effect is a [[DC]] 11 {{SavingThrow|Charisma}}, due to how the effect is implemented the save roll will not show over the affected character's head, similar to the [[Bleeding]] effect of the [[Flawed Helldusk Gloves]]. | ||
* The Bane effect also gets applied by ranged weapons. Confirmed working on Patch 2. | * The Bane effect also gets applied by ranged weapons. Confirmed working on Patch 2. | ||
== External links == | |||
* {{FRWiki|Gloves of Power|long}} | |||
[[Category:Absolute Equipment]] | [[Category:Absolute Equipment]] |
Revision as of 17:29, 26 October 2023
Gloves of Power are an uncommon pair of Gloves that allows the wearer to inflict Bane on weapon attacks.
Blessed by Priestess Gut, these gauntlets provide additional aid to any who bear the Absolute's mark upon their flesh.
Properties
- Rarity: Uncommon
- Weight: 0.5 kg / 1 lb
- Price: 90 gp
Special
The wearer of this item gains:
- Absolute's Bane: On a melee hit, possibly inflict a -1d4 penalty to the target's Attack rolls and Saving throws.
- Sleight of Hand +1
Where to find
- Looted from the Goblin Boss Za'Krug in front of the Druid Grove.
Notes
- Gale can absorb this item's magic, destroying it.
- Absolute's Bane is equivalent to casting the Bane spell on the attacked target. Lasts two turns.
- If the wearer does not have the Brand of the Absolute, Absolute's Bane will not activate. Even if it is noted in the passive effect UI.
- The passive effect is a DC 11 Charisma saving throw, due to how the effect is implemented the save roll will not show over the affected character's head, similar to the Bleeding effect of the Flawed Helldusk Gloves.
- The Bane effect also gets applied by ranged weapons. Confirmed working on Patch 2.