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Za'krug

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Za'krug is the goblin boss leading an attack on the Emerald Grove at the start of Act One.
Scouts - get to the high ground. Raiders - charge the bastards! For the Absolute!

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

When the party first arrive at the Emerald Grove, AradinAradin, BarthBarth, and RemiraRemira are attempting to enter the sanctuary. An arrow strikes the gatekeeper, KanonKanon, trapping the adventurers outside as a group of goblins attack. Za'krug is the goblin boss who advances the ambush along with other goblins, a bugbear, and worg. The group is immediately hostile to the party.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

FlourishFlourish (Bonus Action)   –  Goblin Scimitar
Damage: 1~4

Feint an attack to possibly throw your opponent Off BalanceOff Balance.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Goblin Scimitar
Damage: 3~8
1d6 + 2SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Goblin Scimitar
Damage: 3~8
1d6 + 2SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Reckless WarcryReckless Warcry (Bonus Action)
Increase your Strength by 3, at the cost of decreasing your Armour Class by 1.
Range: Self Range: Self
Recharge: Short rest Recharge: Short rest

Loot[edit section | visual editor]

Gallery[edit section | visual editor]

Notes[edit section | visual editor]