Gira

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Revision as of 17:38, 2 July 2024 by HiddenDragon (talk | contribs)

Gira is a Dark Breaker of Umberlee, found in Act Three.

Involvement

Gira can be found in the Water Queen's Cellar with other Umberlee followers.

Combat

Attacks and abilities

D8 Cold.png 2d8 (2~16) Damage TypesCold damage

Hurl a sphere of energy that deals 2d8Damage TypesCold damage and creates an Ice Ice surface.
 Range: 18 m / 60 ft
Ice Knife Ice Knife ()
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing damage
+
D6 Cold.png 2d6 (2~12) Damage TypesCold damage

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)

The water elemental can use Winter's Breath Winter's Breath, Slam Slam, and can mete out cold punishment upon foes with its fists.
 Range: 18 m / 60 ft
D8 Thunder.png 2d8 (2~16) Damage TypesThunder damage

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.
CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)