Wild Magic Barbarian will unleash one of the listed effects when Rage has been activated. All effects last until end of Rage or until a new effect has been activated.
Barbarian Wild Magic Effects
The following section can be transcluded into other pages with {{:Wild Magic table (Barbarian)}}
.
Effect | Description |
---|---|
Weapon Infusion | Magic infuses your weapon. It deals an additional 1d6 ![]() ![]() ![]() |
Magic Retribution | You are protected by wild, vengeful magic. Enemies that hit you take 1d6 ![]() |
Protective Lights | You, and any allies within ![]() ![]() |
Intangible Spirit | Each turn, as a ![]() ![]() ![]() ![]() ![]() |
Bolt of Light | Each turn, as a ![]() ![]() ![]() ![]() |
Vine Growth | Flowers and vines spread outward from you in a radius of ![]() |
Teleport | File:Wild Magic Teleport Barbarian Small Icon.png Wild Magic: Teleport
|
Dark Tendrils | Shadowy tendrils lash outwards from you. Each creature within ![]() ![]() ![]() ![]() |