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Hex
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Hex is a Enchantment 1st Level Spell. This spell allows spellcasters to put a curse on a creature and deal additional necrotic damage to the targeted creature. The curse also impose Disadvantage on a chosen ability check.
File:Hex Icon 2.png
"Curse a creature. It takes an additional 1d6 Necrotic damage whenever you hit it with an attack. The creature also has Disadvantage on Ability Checks for one Ability of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature."
Range | 18m / 60ft |
---|---|
School | Enchantment |
Concentration | Required |
Duration | Until Long Rest |
Class | Warlock |
Description
Curse a creature. It takes an additional 1d6Necrotic damage whenever you hit it with an attack. The creature also has Disadvantage on Ability Checks for one Ability of your choosing.
If the target dies before the spell ends, you can use a bonus action to hex a new creature.
Properties
Bonus Action +
Level 1 Spell Slot
Available to level 1 Warlock.
- Select variant:
- Range:
18m / 60ft
- Concentration:
Required
- If target dies before spell's duration, gain:
File:Reapply Hex Icon 2.png Reapply Hex
Notes
- Hex damage is applied multiple times for multiple successful Attack Rolls. Example scenarios:
- Warlock hits the target with a melee or ranged weapon attack: additional 1d6
Necrotic.
- Level 1 Warlock casts
Eldritch Blast and hits the target: additional 1d6
Necrotic.
- Level 5 Warlock casts
Eldritch Blast and hits the target with both rays: additional 2d6
Necrotic, for hitting twice.
- Level 3 Warlock casts
Scorching Ray and hits the target with all three rays: additional 3d6
Necrotic, for hitting three times.
- Level 5 Warlock casts
Scorching Ray and hits the target with all four rays: additional 4d6
Necrotic, for hitting four times.
- Warlock hits the target with a melee or ranged weapon attack: additional 1d6
- Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
- Warlock casts
Magic Missile (which always hits): no additional damage from Hex.
- Warlock casts
Fireball (which is a Saving Throw, not an Attack Roll): no additional damage from Hex.
- Warlock casts