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Sneak Attack (Ranged)
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For the melee version of this action see: Sneak Attack (Melee)
Sneak Attack is a rogue action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with ranged weapons.
Description
Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- + 1d6 (1~6) Weapon
- Details:
- Range: Normal weapon range
- Recharge: Per turn
At Higher Levels
For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6PhysicalDRS damage, up to 6d6 at Level 11:
How to learn
Notes
- When Sneak Attack is applied via a Reaction, it is treated as a Damage Rider Source (DRS).
- When dual wielding, offhand Sneak Attacks use the damage type of the main hand weapon. For example, if your main hand is a Ne'er Misser, your off hand Sneak Attack will deal Force damage, even if the off hand weapon itself is a Piercing weapon.
- This ability will only fire 1 shot. If you are planning to go dual classing as rogue and ranger with dual hand-crossbows using sneak attack for more damage, you should be aware that sneak attack will not make use of the other crossbow.
- Sneak Attack can be set as a reaction, effectively allowing the use of consumable arrows with Sneak Attack.
- Initiating an attack using Sneak Attack as an action, then selecting a consumable arrow, will result in the character executing a normal attack with the chosen arrow.