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Phalar Aluve
Phalar Aluve is a rare, lightly enchanted (+1) special variant of the Longswords family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength.
The drow inscription on this blade appears to have been recently carved. It translates to: 'Though I have to leave you, I will dance forever in Eilistraee's Light.'
Properties
- One-handed damage
- 1d8 + 1 (2~9) + Strength or Dexterity modifier Slashing
- Two-handed damage
- 1d10 + 1 (2~11) + Strength or Dexterity modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Finesse
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 250 gp
Special
The holder of this item gains:
- Performance +1
- Phalar Aluve: Melody: The sword hums in anticipation, ready to burst into maddening shrieks or bolstering song. You can use one of the following class actions once per Short Rest
- Phalar Aluve: Shriek: The sword Shrieks. All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra 1d4 Thunder damage. The sword will stop Shrieking if unequipped.
- Action
- Range: Self
- AoE: 6 m / 20 ft (Radius)
- Duration: 5 turns
- Recharge: Short Rest
- Phalar Aluve: Sing: The sword sings a melody. All allies within 6m of range have a 1d4 bonus to Attack Rolls and Charisma, Wisdom and Intelligence Saving Throws. The sword will stop singing if unequipped.
- Action
- Range: Self
- AoE: 6 m / 20 ft (Radius)
- Duration: 5 turns
- Recharge: Short Rest
- Phalar Aluve: Shriek: The sword Shrieks. All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra 1d4 Thunder damage. The sword will stop Shrieking if unequipped.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
Slash at your target's vital points to make it .
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.
Where to find
- This weapon can be found stabbed into a rock in the Underdark (X:116, Y:-192) and can be freed by passing either a:
- DC 15 Strength check to yank it from the stone.
- DC 15 Religion check to learn how to release the magic holding it in place.
Alternately, a Cleric of Eilistraee can release the sword without needing an ability check.
Phalar Aluve is a rare, lightly enchanted (+1) special variant of the Longswords family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength.
The drow inscription on this blade appears to have been recently carved. It translates to: 'Though I have to leave you, I will dance forever in Eilistraee's Light.'
Properties
- One-handed damage
- 1d8 + 1 (2~9) + Strength or Dexterity modifier Slashing
- Two-handed damage
- 1d10 + 1 (2~11) + Strength or Dexterity modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Finesse
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 250 gp
Special
The holder of this item gains:
- Performance +1
- Phalar Aluve: Melody: The sword hums in anticipation, ready to burst into maddening shrieks or bolstering song. You can use one of the following class actions once per Short Rest
- Phalar Aluve: Shriek: The sword Shrieks. All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra 1d4 Thunder damage. The sword will stop Shrieking if unequipped.
- Action
- Range: Self
- AoE: 6 m / 20 ft (Radius)
- Duration: 5 turns
- Recharge: Short Rest
- Phalar Aluve: Sing: The sword sings a melody. All allies within 6m of range have a 1d4 bonus to Attack Rolls and Charisma, Wisdom and Intelligence Saving Throws. The sword will stop singing if unequipped.
- Action
- Range: Self
- AoE: 6 m / 20 ft (Radius)
- Duration: 5 turns
- Recharge: Short Rest
- Phalar Aluve: Shriek: The sword Shrieks. All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra 1d4 Thunder damage. The sword will stop Shrieking if unequipped.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
Slash at your target's vital points to make it .
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.
Where to find
- This weapon can be found stabbed into a rock in the Underdark (X:116, Y:-192) and can be freed by passing either a:
- DC 15 Strength check to yank it from the stone.
- DC 15 Religion check to learn how to release the magic holding it in place.
Alternately, a Cleric of Eilistraee can release the sword without needing an ability check.
Notes
- The 1d4 Thunder damage doesn't seem to trigger effects requiring Thunder damage on items like Hat of Storm Scion's Power or Gloves of Belligerent Skies - regardless of whether the character triggering the damage has the items or the character activating Phalar Aluve - the Reverberation stacks don't apply. The Ring of Spiteful Thunder, however, is triggered if the target had stacks of Reverberation applied - at least when worn by the character triggering the damage. (as of 4.1.1.3648072)