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Otto's Irresistible Dance
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Otto's Irresistible Dance is a level 6 enchantment spell. This spell allows spellcasters to force a creature to stay in place, inactive.
Description
Cause a creature to start dancing, making it unable to take Actions or Move. Its attackers have Advantage on Attack rolls. The dancer has Disadvantage on Attack Rolls and Dexterity Saving throws.
Properties
- Cost
- Action + Level 6 Spell Slot
- Details
- Range: 9 m / 30 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Otto's Irresistible Dance
Duration: 10 turns
- Unable to take Actions or Move
- Attackers have Advantage on Attack rolls
- Has Disadvantage on Attack Rolls and Dexterity Saving throws
How to learn
Notes
- Unlike most other control spells, the target of Otto’s Irresistible Dance does not get to attempt a saving throw when the spell is first cast, meaning their turn is very likely to be wasted.
- Counterspell is one of the very few ways to prevent this from happening
- Until Patch 4 the target of this spell did not get to attempt to make saving throws on subsequent turns which makes it an irresistible 10 round crowd control ability. This bug was fixed in Patch 4.