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Absorb Intellect
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This article is about the illithid power. For the upgraded full-illithid version, see Synaptic Consumption.
Absorb Intellect is an illithid power which saps a target's Intelligence and heals the user over time. The healing per turn and Intelligence reduction starts at 1d8 and -1 respectively and increases by a stacking 1d8 and -1 reduction each subsequent turn for 5 turns.
UID
Spell flags
Description
Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.Properties
- Cost
Action
- Healing: 15~120
- Details
INT Save (Spell save DC)
Range: 9 m / 30 ft
Recharge: Short rest
Duration: 5 turns





1d8 (On initial application)
+ 2d8 (After 1 turn)
+ 3d8 (After 2 turns)
+ 4d8 (After 3 turn)
+ 5d8 (After 4 turns)
Technical details

Target_TAD_AbsorbIntellect

Condition: Absorbed Intellect
How to learn
Other ways to learn:
- Unlock from the illithid power skill tree with a Mind Flayer Parasite Specimen after obtaining one of the following:
Notes
- The condition is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn.
- Absorb Intellect inflicts once the Intelligence of the affected entity reaches 2, as opposed to 0.