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Absorb Intellect

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This article is about the illithid power. For the upgraded full-illithid version, see Synaptic Consumption.
Absorb Intellect is an illithid power which saps a target's Intelligence and heals the user over time. The healing per turn and Intelligence reduction starts at 1d8hit pointshit points and -1 respectively and increases by a stacking 1d8hit pointshit points and -1 reduction each subsequent turn for 5 turns.

Description

Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.

Properties

Cost
Action
Healing: 15~120
1d8HealingHealing (On initial application)
+ 2d8HealingHealing (After 1 turn)
+ 3d8HealingHealing (After 2 turns)
+ 4d8HealingHealing (After 3 turn)
+ 5d8HealingHealing (After 4 turns)
Details
INT Save (Spell save DC)INT Save (Spell save DC)
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Duration: 5 turns

Technical details

UID
Target_TAD_AbsorbIntellect

Condition: Absorbed Intellect

Absorbed IntellectAbsorbed Intellect

Duration: 5 turns

Spell save DC Intelligence saving throwIntelligence saving throw

How to learn

Other ways to learn:

Notes

  • The condition Absorbed IntellectAbsorbed Intellect is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn.
  • Absorb Intellect inflicts AtrophiedAtrophied once the Intelligence of the affected entity reaches 2, as opposed to 0.