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Freedom of Movement
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Description
Snap an ally out of any Stun. Difficult Terrain can't slow them down, and they can't be magically Paralysed or Restrained.If the target is restrained by non-magical means, it can spend 1.5 m / 5 ft of Movement to free itself.
Properties
- Cost
- Action + Level 4 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_FreedomOfMovement
Spell flags
Condition: Freedom of Movement
Freedom of Movement
Duration: Until Long rest
- The affected creature's Movement Speed cannot be reduced by Difficult Terrain, spells or magical effects.
- The affected creature cannot be or .
How to learn
Classes:
- Class level 7: Bard, Cleric, Druid, War Domain (Domain Spell), Tempest Domain (Domain Spell), and Circle of the Land (Coast or Grassland)
Notes
- Freedom of Movement only ignores the additional movement cost of Difficult Terrain. Secondary effects of terrain (such as falling Prone on an Ice surface or taking Lightning damage on an Electrified Water surface) can still affect a party member who has Freedom of Movement.
- If cast by a Cleric or Druid who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain Prepared. Removing this spell from the caster's Prepared Spells list removes the buff from all party members whom the caster applied it to.
Bugs
- Despite the description, there is no function which allows an affected creature to spend 1.5 m / 5 ft of Movement to free itself from any effects.