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Seismic Wrath

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Generic Tactical.webp
Seismic Wrath is an action used by Grym after dropping to 70% hit points. If the Magma Mephits have not already been spawned by the Anvil's activation, this causes them to appear. Also, Grym starts to use Quake Quake[Needs Verification]. Otherwise, this has no effect and merely signals "phase 2" of the fight.

In Tactician difficulty and higher, this action uses no resources.

Description

Grym makes the earth quake and the ground roar - anything to eliminate intruders.

Properties

Cost
Action
Details
 Range: Self
Recharge: Per combat

Technical details

UIDs
Shout_UND_Phase2_AdamantineGolem
Normal version which costs an Action
Shout_UND_Phase2_AdamantineGolem_Hardcore
Tactician version which is free

Creature: Magma Mephit

Portrait Magma Mephit.png
Portrait Frame.png

STR

8
(-1)

DEX

12
(+1)

CON

12
(+1)

INT

7
(-2)

WIS

10

CHA

10

HP Icon.png Hit Points

12

Creature AC Icon.png Armour Class

11

Creature Size Icon.png Size

Tiny

Attracts 4 magma mephits (if they have not already appeared). They have the following actions:

Burning Claws Burning Claws (Action)
Lash out with burning claws, dealing 1d4FireFire damage.
Death Burst Death Burst
Explode in a burst of fire.
Fire Breath Fire Breath (Action)
Exhale a cone of fire. ( Recharge: Per turn.)
Fly Fly (Movement Speed (Half cost))
Fly to a target position
Heat Metal Heat Metal (Action)
Cast as a level 2 spell at will.

How to learn

Used by creatures: Grym