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Seismic Wrath

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Seismic Wrath is an action used by Grym after dropping to 70% hit points. If the Magma Mephits have not already been spawned by the Anvil's activation, this causes them to appear. Also, Grym starts to use Quake Quake.[verify] Otherwise, this has no effect and merely signals "phase 2" of the fight.

In Tactician difficulty and higher, this action uses no resources.

Description

Grym makes the earth quake and the ground roar - anything to eliminate intruders.

Properties

Cost
 Action
Details
Range: Self Range: Self
Recharge: Per combat Recharge: Per combat

Technical details

Ico stats.png UIDs
Shout_UND_Phase2_AdamantineGolem
https://bg3.norbyte.dev/search?q=name:Shout_UND_Phase2_AdamantineGolem Normal version which costs an Action
Shout_UND_Phase2_AdamantineGolem_Hardcore
https://bg3.norbyte.dev/search?q=name:Shout_UND_Phase2_AdamantineGolem_Hardcore Tactician version which is free

Creature: Magma Mephit

STR

8
(-1)

DEX

12
(+1)

CON

12
(+1)

INT

7
(-2)

WIS

10

CHA

10

Hit Points

12

Armour Class

11

Size

Tiny

Attracts 4 magma mephits (if they have not already appeared). They have the following actions:

Burning Claws Burning Claws (Action)
Lash out with burning claws, dealing 1d4⁠Fire⁠Fire damage.
Death Burst Death Burst
Explode in a burst of fire.
Fire Breath Fire Breath (Action)
Exhale a cone of fire. (Recharge: Per turn Recharge: Per turn.)
Fly Fly (Movement Speed (Half cost))
Fly to a target position
Heat Metal Heat Metal (Action)
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Disadvantage on Attack Roll Attack Rolls and Ability Checks.

How to learn

Used by creatures: Grym