More actions
Enlarge is a level 2 transmutation spell. This spell allows spellcasters to increase a creature's body size. Affected creatures deal more damage with their weapons and gain Advantage on Strength Checks and Saving Throws.
Description
Make a creature larger.
Its weapons deal an extra 1d4 damage. It has Advantage on Strength Checks and Saving throws.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Range: 9 m / 30 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Enlarged
Duration: 10 turns
- Size is increased.
- Weapon attacks deal 1d4 more damage. Has Advantage on Strength Checks and Saving throws.
How to learn
(Information not yet added.)
Notes
- The Constitution Saving Throw only applies when the spell is cast on a non-party member.
- When Duergar cast this spell as a racial ability, it can only be cast once per Long Rest.
- Enlarge increases the Size category of the target creature by 1. This affects the maximum size of creature it can or use as an , and vice-versa. For example, a creature of Medium size can only throw creatures of Small size or smaller. When Enlarged, a Medium creature becomes Large and can throw other creatures of Medium size or smaller.
- While not stated in the spell description, Enlarge also increases the weight of the target creature. The formula used is:
Original Weight * 2.35 = New Weight (plus additional weight, if needed, to place creature in the correct size category)
(See Creature Size for more information.) - Unarmed Strikes are affected by Enlarge.
- As of Patch 3, the Duergar version of Enlarge notably does not require Concentration.